Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
░██▓▒░░▒▓██
██▓▒░__░▒▓██___██████
██▓▒░____░▓███▓__░▒▓██
██▓▒░___░▓██▓_____░▒▓██
██▓▒░_______________░▒▓██
_██▓▒░______________░▒▓██
__██▓▒░____________░▒▓██
___██▓▒░__________░▒▓██
____██▓▒░________░▒▓██
_____██▓▒░_____░▒▓██
______██▓▒░__░▒▓██
_______█▓▒░░▒▓██
_________░▒▓██
_______░▒▓██
_____░▒▓██
Idk how to fix the HUD but ZooL says issues related to "CUtlRBTree overflow!" are due to the stringpool not emptying on new rounds. Weird "pointers" are created for already existing entities. "dumpgamestringtable" to show them.