RimWorld
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Snap Out!
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
Tamaño
Publicado el
Actualizado el
1.605 MB
3 MAR 2018 a las 18:29
12 ABR a las 14:44
42 notas sobre cambios ( ver )

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Snap Out!

Descripción

[github.com]
19/10/22 - 1.4 update
5/8/21 - Simplified Chinese translation
10/7/21 - 1.3 update
9/1/21 - Italian translation; Remove hit counter; Remove Harmony dependency
1/10/20 - Update formula; Revamp settings (+fix default button); Temp. disable launch counter;
13/8/20 - 1.2 update
4/3/19 - 1.0 Update
22/10/19 - Multiplayer support
21/10/19 - Fixed bugs, removed multi-version support, optimized the code, fixed cooldown setting
16/5/19 - Fixed bugs with jailbreaker/give up and exit breaks, also added additional mod settings
Discusiones populares Ver todo (12)
9
3 MAR 2020 a las 19:00
Mod won't work for me ;-; (FIXED)
jemes78
7
4 MAR 2020 a las 20:08
Errors 1.1 Harmony problem?
Capitalist Overlord
8
26 ABR 2019 a las 12:21
[Bug] Colonist starting 10 jobs in 1 tick
Anduin1357
718 comentarios
Sekkho Asmadi 22 MAY a las 16:45 
How does the mod work? There doesn't seem to be any explanation for what the advanced options do. Negotiation multiplier of what? What does a negotiation cap affect?
SkullOG 24 ABR a las 8:07 
you list that its 1.5 but not updated the About.xml?
Elhazzared 18 ABR a las 18:47 
To be fair I only have had the need to use it once so far so I'm not sure how reproducable it is but i haven't noticed it happening with any other job yet.
Weil  [autor] 18 ABR a las 16:14 
That is extremely odd as the modes does nothing UI related, as that is provided by the game. Does this happen with any other right-click job? Could you perhaps record and send me a little video of this (if you are able to consistently reproduce it)?
Elhazzared 18 ABR a las 14:49 
Ok, I've have the same problem as @Austin and after trying for a while I figured out the problem.

There seems to be an issue with targeting. If I right click the pawn the calm down option does not appear but if I keep trying while moving the mouse around eventually I'll find a spot where it gives me the option, in my cae it was slightly to the right of the pawn. I have no clue as to what may be causing this.
Weil  [autor] 18 ABR a las 7:06 
@Austin_Nerd, not seem to have any issues with that - you can prioritize it while they are not drafted and doing smthn else (if they are not doing anything, it might not let you prioritize it since they would do it next anyways).

@ifarmcommendations, @deadpiratepepe, @slushy from some simple tests I was not able to reproduce this. Prisoners seem to be calmed down alright, and no issues with colonists. Are there any errors in the console while this is happening? There could be an issue with how the code assigns the job 🤔
Austin_Nerd 17 ABR a las 16:38 
I may be doing something wrong, but I can't order a pawn to calm someone down. I noticed they do it by themselves still though. Did it change or am I just missing something lol?
Slushy 16 ABR a las 22:04 
I'll chime in with @ifarmcommendations and @dreadpiratepepe. Something weird happens when a prisoner gets a mental breakdown - game lags and the sane pawn just stood still trying to perform the snap out order.
Eenixia 15 ABR a las 10:22 
On the way to the mission, the pawn cannot find its way out of the situation and cannot get out of it. Sorry for my bad English, I use translation.
I Farm Commendations 14 ABR a las 16:35 
@dreadpiratepepe
I had the same exact problem and had to disable it from my mods list to fix it. I'm not sure what was causing it to break but I had the same thing happen. Pathing problem and even when standing right next to them, it still didn't initiate.