RimWorld

RimWorld

1,263 ratings
Better Infestations 1.4
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Mod, 1.1, 1.2, 1.3, 1.4
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938.077 KB
Mar 3, 2018 @ 2:48pm
Oct 19, 2022 @ 4:00pm
61 Change Notes ( view )

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Better Infestations 1.4

Description
***UNSUPPORTED***

This mod changes almost everything about infestations, the way they produce and insect behavior.

Features:
Infestations can start in most biomes, almost anywhere. The only exception is icelands. The bugs like warmer, rocky areas, preferably dark caves. If you build in a cave, that area will be less likely to get an infestation. The new dev mode draw infestation chance cell finder highlights all the areas the bugs will most likely spawn at.

Group AI for insects: When a hive spawns it will have 2 groups, 1 defending and 1 offensive. The defending group takes care of the hive. They butcher carcasses, maintain the hive, dig rock and attack intruders. As the offensive group grows in strength it will determine when to hunt and they seek out food, corpses, animals and pawns! They bring back the food to the hive for the colony workers. After the hive reproduces it will unlock more offensive groups, up to a maximum of 3 groups. All insects like to sleep during the day and are active at night.

Queens: When the defending group has spawned enough takecarers the hive has a chance to spawn a queen. The queen is another member of the defending group but has an additional job, creating more hives! Not only can the hives reproduce on their own, the queen can assist the expansion. Every few days it will journey to an area on the map to spawn another hive. The queen also gives a 30% spawnrate time reduction bonus to all the groups of the hive the queen is a member of. The hive can only produce 1 queen so if you kill it the hive loses its bonus and can't spawn another one but the other hives can produce their own queen. Multiple queens can be active at the same time.

World Map: There are insect hive colonies all over the world and some will naturally appear over the course of the game. The colonies there are matured and numerous. Sometimes you might find valuables from the corpses of pawns that strayed too close. Wiping out infestations around the world makes no difference to the infestation events however. They are intelligent but not sentient. You can also get raids from insects seeing as they are now a growing problem on the planet and they cannot be defeated, only suppressed.

The insects can surprise you. They can dig through rock to get to areas they need to hunt and are very adaptable. You can't build them in. Fires can be beaten out. They will occasionally chew your power conduits if they are near a power source. Attacking one of them draws their entire group in. They are highly aggressive. Things can spiral out of control very quickly if you don't contain them.

Compatibility: This mod is not to be used with any other insect modifying mods except Vanilla Factions Expanded - Insectoids.

New in Version 1.4 - In the mod options there is an experimental uninstall button. Pressing this remove all insects, hives and world sites for you to save the game and unsubscribe from the mod. Make sure to backup your saves before doing this.

If you need the 1.0 version go here: steamworkshop.download/download/view/1319614331
This is not the same mod as advertised here, the 1.1 version has been completely rebuilt.

This mod uses Harmony for easy detours
https://github.com/pardeike/Harmony/wiki

Mod ID # 1319614331
Popular Discussions View All (14)
3
Jun 11, 2022 @ 7:08am
Clean uninstall button please
EmGooser
3
Dec 13, 2022 @ 10:27am
Bug Report
Very Chu
3
Dec 15, 2022 @ 6:32am
Vanilla Factions Insectoids interactions
Geobeetle
971 Comments
2kamilos1 Apr 26 @ 9:19am 
Mod is no longer supported and cause too much problem in games dont use it.
Tt changes drasticly combat when pawn is down enemy have 1 tick cooldown attack (in 1s u have 60 ticks), and pawn randomly stop attacking and stand still.
Probably it causes more problems with wildlife when you do nothing with them they will just spam logs and lag your game, and i think it causes problem that pawn cant get to bed, (humans to beds and chickens to sleeping spots), i cant bond my cat bcs orders were not appearing (just lagged) and colonist was idle but i am not sure if its because of this mod.
In case u want to try this mod u should know :aunope:
Zaljerem Jul 9, 2024 @ 6:50am 
*ground rumbles* You hear that? *shaking intensifies* ... something's coming. A lot of somethings. OHHHHH NOOOOOO
1.5 update: https://steamcommunity.com/sharedfiles/filedetails/?id=3285516766
TracerFoxTEK Jul 7, 2024 @ 7:07am 
I'll be keeping the comments here under observation just in case any kind and talented soul takes up the torch and forks an update/remake.
Enlonwhite Jul 7, 2024 @ 12:19am 
Understood, and I hope for the best, and will still cherish the memories.
TracerFoxTEK Jul 2, 2024 @ 2:16pm 
@enlonwhite I didn't have the chance to actually test, but after looking through the files at the absolute minimum, the assemblies in the mod would need to be recompiled for 1.5. I suspect however that there's gonna be more than just a quick recompile and adding the 1.5 tag to get this beast updated.
Enlonwhite Jul 2, 2024 @ 4:38am 
ah the days of colony events from letting a hive get too big, too evolved in size, thinking just another day, and a mech hive or a raider group will help take care of it. Good days, to then watch as I had let the horror of the hive grow to a size that starts knocking at my doors, as I scream oh shiz, run pawns run!

Seriously this mod made Insectoid an actual fun event and choice.
I am just getting back in, and based on comments I dont see this getting updated, I assume people have tried using it with the new expansion and 1.5 or at least I hope that is what the info is based on.
if anyone knows if this is working in 1.5 with Anomaly please advise me, If not I will assume this as a last choice as I got 378 mods to check and test.
Farbott Jun 24, 2024 @ 11:58am 
i think we need to get 'john (Continued)' on this case if they get allowed too, great mod, sad to see its support stop
DestyNova Jun 8, 2024 @ 6:35pm 
Any news about a 1.5 update for this mod?
2962342497 Jun 4, 2024 @ 6:02am 
1.5?
Vicious Bug Jun 3, 2024 @ 8:38pm 
Author said he won't be updating this mod,
@Machine, you should add to the top of the description that you are no longer supporting this mod.