ENDLESS™ Space 2

ENDLESS™ Space 2

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Endless Moons 3.1.2
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TYPE: Extension
File Size
Posted
Updated
17.788 MB
Mar 1, 2018 @ 12:22am
Nov 11, 2024 @ 10:13pm
37 Change Notes ( view )

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Endless Moons 3.1.2

Description
Updated for Re-Awakening.
Increases the occurrence and significance of moons, while adding many new moon types and additional exploitation options. Includes rare instances of unique lost Endless Moon Temples and Celestial Orbs that provide significant bonuses when found and restored.

New Planet Improvements (Reductions):
Explore Moon
Develop Moon
Restore Temple
Upgrade Temple

New Planet Specializations:
Lunar Research
Lunar Mining

New System Improvements:
Lunar Infrastructure
Lunar Data Network
Lunar Tourism
Lunar Colonies
Moon Exploitation Drones (Vodyani)
Hunter Guilds (Vodyani)
Lunar Sanctuaries (Umbral Choir)
Infiltration Gateway (Umbral Choir)

Celestial Orbs:
12 types of rare and hidden artificial moons created by the endless.

Temples:
14 unique Endless Temples can be found.

*Spoiler list of Celestial Orbs and Temples can be found in Spoilers.txt in the mod files.

General Notes:
Increased the number of visible anomalies in galaxy generation to accommodate moons.
Increased the number of unique anomalies in galaxy generation to accommodate Endless Temples. (Small size galaxy required to guarantee at least two Endless Temples.)
Moonbase Alpha has been removed.
Lunar Suburbs has been revised to add +2 population slots only on planets with a developed moon.
Vodyani don't explore or develop moons. Instead, they have access to special Vodyani only improvements.
Umbral Choir don't explore or develop moons. Instead, they have access to Umbral Choir only improvements.

Also, many thanks to the dev MonAmiral at G2G forums whose support has been invaluable.

Copyright March 1, 2018 Marco Valentino. This item is not authorized for posting on Steam, except under the Steam account named Tychonoir.
Popular Discussions View All (2)
3
Aug 13, 2018 @ 12:12am
Remote moon exploration tools (and how to balance this)
El jojo
0
Jul 30, 2024 @ 10:04am
Explore celestial orb taking 5000 turns.
Capt. Butters Moore Crumpets
346 Comments
Tychonoir  [author] Jan 11 @ 3:58am 
@TurtleDuck
Spoiler:
One of the temples provides a reduction for rings. Unfortunately, reductions are game hardcoded to only be possible on mixed and negative anomalies.
TurtleDuck Jan 9 @ 6:09am 
I noticed that all the rings types are relabeled as mixed anomalies rather than positive ones with the mod enabled. I also could not find any reductions for said anomalies. I'm unsure if this is a bug, or if you have any future plans for them.
mdel Dec 7, 2024 @ 12:33am 
Would you consider patching the AnomalyDefinition for the unexplored moons records with <PlanetFilterNot>PlanetTypeDestroyedGas</PlanetFilterNot>? I found when testing my own mod "Initially Destroyed Worlds" that the engine very much does not enjoy moon-type anomalies being present on destroyed gas giants. Normally this is irrelevant since there are none at the start of the game and planet destruction removes them, but it would help avoid conflicts between the two mods.
Bucketsmith Nov 26, 2024 @ 10:17am 
This mod needs a sequel for Endless Space 3, it is so good!
Bob McBob Jr Nov 25, 2024 @ 7:45pm 
This mod seems to work with extended galaxy settings if you load EGS after moons. Haven't tested extensively but I did load an anomaly rich map with a specific number of planets and some did have the assorted moon anomalies.
LinkFan001 Nov 19, 2024 @ 5:06pm 
Such a cool mod and I am glad it works with anoms. Sci fi moon use is a clever way to expand on the game and makes a lot of sense. :)
Ludren Nov 12, 2024 @ 8:15am 
It is no big deal, but with the mod still being updated I thought to let you know
Tychonoir  [author] Nov 12, 2024 @ 5:27am 
@Ludren
Ah, I see what you mean. I've only ever noticed that tip at the bottom of the full description (with the picture, text, and stats) I removed it to make room, as some of the descriptions are rather large (temples, mainly) and if they get too big for the screen, they don't show at all. Removing it saved a couple lines. I hadn't realized that tip appears upon mousing over the anomaly symbol as well.
Ludren Nov 12, 2024 @ 3:59am 
Link to the moon's regular tooltip and how the symbol tooltip should look like: https://imgur.com/a/6lnzpUp
Ludren Nov 12, 2024 @ 3:49am 
The normal tooltip (when you hover over the name of the anomaly/moon) appears correctly, hovering over the icon results in this phenomenon