ENDLESS™ Space 2

ENDLESS™ Space 2

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Endless Moons 3.1.2
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TYPE: Extension
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17.788 MB
1.3.2018 klo 0.22
11.11.2024 klo 22.13
37 muutosilmoitusta ( näytä )

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Endless Moons 3.1.2

Kuvaus
Updated for Re-Awakening.
Increases the occurrence and significance of moons, while adding many new moon types and additional exploitation options. Includes rare instances of unique lost Endless Moon Temples and Celestial Orbs that provide significant bonuses when found and restored.

New Planet Improvements (Reductions):
Explore Moon
Develop Moon
Restore Temple
Upgrade Temple

New Planet Specializations:
Lunar Research
Lunar Mining

New System Improvements:
Lunar Infrastructure
Lunar Data Network
Lunar Tourism
Lunar Colonies
Moon Exploitation Drones (Vodyani)
Hunter Guilds (Vodyani)
Lunar Sanctuaries (Umbral Choir)
Infiltration Gateway (Umbral Choir)

Celestial Orbs:
12 types of rare and hidden artificial moons created by the endless.

Temples:
14 unique Endless Temples can be found.

*Spoiler list of Celestial Orbs and Temples can be found in Spoilers.txt in the mod files.

General Notes:
Increased the number of visible anomalies in galaxy generation to accommodate moons.
Increased the number of unique anomalies in galaxy generation to accommodate Endless Temples. (Small size galaxy required to guarantee at least two Endless Temples.)
Moonbase Alpha has been removed.
Lunar Suburbs has been revised to add +2 population slots only on planets with a developed moon.
Vodyani don't explore or develop moons. Instead, they have access to special Vodyani only improvements.
Umbral Choir don't explore or develop moons. Instead, they have access to Umbral Choir only improvements.

Also, many thanks to the dev MonAmiral at G2G forums whose support has been invaluable.

Copyright March 1, 2018 Marco Valentino. This item is not authorized for posting on Steam, except under the Steam account named Tychonoir.
Suositut keskustelut Näytä kaikki (2)
3
13.8.2018 klo 0.12
Remote moon exploration tools (and how to balance this)
El jojo
0
30.7.2024 klo 10.04
Explore celestial orb taking 5000 turns.
Capt. Butters Moore Crumpets
346 kommenttia
Tychonoir  [tekijä] 11.1. klo 3.58 
@TurtleDuck
Spoiler:
One of the temples provides a reduction for rings. Unfortunately, reductions are game hardcoded to only be possible on mixed and negative anomalies.
TurtleDuck 9.1. klo 6.09 
I noticed that all the rings types are relabeled as mixed anomalies rather than positive ones with the mod enabled. I also could not find any reductions for said anomalies. I'm unsure if this is a bug, or if you have any future plans for them.
mdel 7.12.2024 klo 0.33 
Would you consider patching the AnomalyDefinition for the unexplored moons records with <PlanetFilterNot>PlanetTypeDestroyedGas</PlanetFilterNot>? I found when testing my own mod "Initially Destroyed Worlds" that the engine very much does not enjoy moon-type anomalies being present on destroyed gas giants. Normally this is irrelevant since there are none at the start of the game and planet destruction removes them, but it would help avoid conflicts between the two mods.
Bucketsmith 26.11.2024 klo 10.17 
This mod needs a sequel for Endless Space 3, it is so good!
Bob McBob Jr 25.11.2024 klo 19.45 
This mod seems to work with extended galaxy settings if you load EGS after moons. Haven't tested extensively but I did load an anomaly rich map with a specific number of planets and some did have the assorted moon anomalies.
LinkFan001 19.11.2024 klo 17.06 
Such a cool mod and I am glad it works with anoms. Sci fi moon use is a clever way to expand on the game and makes a lot of sense. :)
Ludren 12.11.2024 klo 8.15 
It is no big deal, but with the mod still being updated I thought to let you know
Tychonoir  [tekijä] 12.11.2024 klo 5.27 
@Ludren
Ah, I see what you mean. I've only ever noticed that tip at the bottom of the full description (with the picture, text, and stats) I removed it to make room, as some of the descriptions are rather large (temples, mainly) and if they get too big for the screen, they don't show at all. Removing it saved a couple lines. I hadn't realized that tip appears upon mousing over the anomaly symbol as well.
Ludren 12.11.2024 klo 3.59 
Link to the moon's regular tooltip and how the symbol tooltip should look like: https://imgur.com/a/6lnzpUp
Ludren 12.11.2024 klo 3.49 
The normal tooltip (when you hover over the name of the anomaly/moon) appears correctly, hovering over the icon results in this phenomenon