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Vcom AI V3.4.0
LAMBS_Danger.fsm
and this mod, is what I've meant.
JSRS SOUNDMOD
JSRS SOUNDMOD - CUP VEHICLES MOD SOUND SUPPORT
JSRS SOUNDMOD - CUP WEAPONS MOD SOUND SUPPORT
JSRS SOUNDMOD - Dependency Fixes
JSRS SOUNDMOD - Global Mobilization DLC Sounds
JSRS SOUNDMOD - Reloading Sounds
Vcom AI V3.4.0
LAMBS_Danger.fsm
and everything seems fine, so I think there is some kind of conflict with these two:
Vcom AI V3.4.0
LAMBS_Danger.fsm
Probably Vcom AI.
i'm playing regullary on my dedicated Antistasi Ultimate with addons like Cup Units/Weapons, Blastcore, JSRS, Enchanced Movement, Better Inventory, and cosmetics...
Aside from reskins like:
Global Mobilization Extra - Chernarussian Defence Forces
Global Mobilization Extra - Chernarussian Defence Forces 2022
Global Mobilization Extra - Chernarussian Movement of the Red Star
I do use these:
3den Enhancedace
ACSTG AI Cannot See Through Grass
ALiVE
CBA_A3
CUP Terrains - Core
CUP Units
CUP Vehicles
CUP Weapons
Enhanced Movement
Enhanced Movement Rework
JSRS SOUNDMOD
JSRS SOUNDMOD - CUP VEHICLES MOD SOUND SUPPORT
JSRS SOUNDMOD - CUP WEAPONS MOD SOUND SUPPORT
JSRS SOUNDMOD - Dependency Fixes
JSRS SOUNDMOD - Global Mobilization DLC Sounds
JSRS SOUNDMOD - Reloading Sounds
LAMBS_Danger.fsm
STALKER VOICES FOR AI
Vcom AI V3.4.0
voyagerCompass HUD lite (deprecated)
Zeus Enhanced
Zeus Enhanced - ACE3 Compatibility
It is kinda weird that it bugs the Zeus, maybe its one of the addons I use that may conflict with your addon, like LAMBS, which I think does make the vannila unit shouts much louder.
I like experimenting with ALiVE and right now I've decided to mix DUWS and ALiVE on Livonia map.
I do use allmost all the DLC, with the exception of the newest one.
very strange symptoms) really... because the only thing this mode does is adding eventHandlers to Units
what mods/missions you are using?
I can say that I've experienced some of the same issues, like Global Mobilization West Germany jeeps having a desync on starting the engine, Zeus still bugs out (feels like it opens five times).
Also I've noticed that vanilla respawn system bugs out, it just respawns you instantly to a random respawn position (sometimes on the same spot where you died) without allowing you to pick your load out or a spawn position.
I haven't checked if the desync with damage is still present or not.
Now of course this was on a LAN server not a dedicated one.
updated addon logic ... not sure if issue is 100% gone but situation definitely better. Plz tell me if you still have the same issue with server lag on dedicated.