Arma 3
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STALKER VOICES FOR AI
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Data Type: Mod
Mod Type: Character, Sound
File Size
Posted
Updated
16.200 MB
Feb 22, 2018 @ 12:48pm
Apr 20, 2023 @ 8:17am
10 Change Notes ( view )

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STALKER VOICES FOR AI

Description
STALKER VOICES FOR AI UNITS
(14Mb, signed, +key, SP/MP, Plug&Play)


Play it with ANY Eden Editor, SP or Dedicated MP missions without any scripting needed!
For all factions from Any mod.



This mod adds S.T.A.L.K.E.R. voicelines to Arma 3 AI units only. The are NO word about zone, radiation or stalkers. Only combat samples that are suitable for common Arma 3 Missions. Only AI units are affected by addon letting players say something smart by themselves :) If Player has AI units in his group, they will be also affected by this mod.

Units will react to combat modes, combat actions, healing, fleeing, injures, deaths, etc. It is good for close combat and stealth missions.

This mod doesn't replace or modify something so you can launch it with any mission you want (even with official BIS Campain missions) and start it with new feeling.

It is made for SP and MP game so every player close enough to the AI unit will hear the same phrase from the same AI unit.

Mod is well optimized and FPS friendly. This system define Faction by SIDE for alive units and by parent class for DEAD (and some faction mods can have troubles with that if west faction man has green or civil parent class of something like that)
ARMA SIDES vs STALKER FACTIONS:
  • WEST = = military
  • EAST = = mercenaries
  • INDEP = = bandits
  • CIV = = newbies

    to customize factions you want to be affected by this mod just add this line to your mission InitServer / Init:
    missionNamespace setVariable ["FGSVsides",[RESISTANCE,WEST,EAST,CIVILIAN]]; //choose factions to be affected


    Some modders take Green Man Parent class as a base class for WEST or EAST units, this may cause troubles when dead EAST NPC will talk in "wrong" Bandit faction.

INSTALLING:
Simply subscribe to this addon and activate it in your launcher when starting the game. You dont have to edit or rebuild you mission files to hear something new from AI.

FOR SP
launch any SP mission and AI units will be affected by this addon. You dont need any script or option change.

FOR SERVER AND MP
it is recomended to add this mod as a serverside mod and put the Key in keys dirrectory, so people without this mod can still join and play. "STALKER VOICES FOR AI" will be in "Suggested but not nessessary" addons.

Launch it like:
"-servermod=path\to\addon\@STALKER VOICES FOR AI;" + FGSV.bikey in "keys" folder on server.

FOR PLAYERS IN MP
with this addon you can join only those servers where this addon is alowed (FGSV.bikey file in server "keys" folder)

TESTED in SP APEX PROTOCOL mission and on Dedicated MP Server

TODO:
  • optional english language for WEST units
  • more additional sound effects and unit reactions on environment

Thanks to:
  • BIS for Arma3
  • GSC Game World for S.T.A.L.K.E.R.
  • Arma community for support
  • my wife for patience :)

All content that has been made by GSC Game World included with this distribution, unless declared otherwise, is commercial GSC Game World property.

This work is licensed under
ARMA PUBLIC LICENSE SHARE ALIKE
[www.bohemia.net]
Popular Discussions View All (3)
8
Nov 20, 2018 @ 9:30am
PINNED: IDEAS & SUGGESTIONS
Forrest_Gump
0
Feb 22, 2018 @ 12:57pm
PINNED: BUGS & ERRORS
Forrest_Gump
108 Comments
friscogayon1982 Nov 4, 2023 @ 2:10pm 
@ FOREST what sound mod you used?
JulzPlays Sep 8, 2023 @ 5:27pm 
Forrest this mod is awesome!
I was wondering if I can use your mod as a base to build an australian ai voice mod?
Forrest_Gump  [author] Jun 15, 2023 @ 3:38am 
@honger this function deletes unit from array on it's death and clears all assigned eventHandlers but if unit is still alive some idle sounds that are amaged in on Group level still can be present. This function was not designed to exclude unit from making sounds, but mb i can make something like that later
honger Jun 8, 2023 @ 10:32am 
as the sounds seem to be created on every (every) unit, will dropping "[this] call FGSV_fnc_clearUnit;" in unit's init disable the voices for it or do I need more tweaking?
Forrest_Gump  [author] Apr 18, 2023 @ 9:27am 
@Corrosion some modders take green base class as parent for west soldiers... i cant control this
Forrest_Gump  [author] Apr 18, 2023 @ 9:25am 
@bwg thank you
WEED LVL 10 bwg Apr 4, 2023 @ 2:14am 
i play stalker a lot, and this improves arma atmosphere so much for me. thank you for this mod.
gendalf Aug 27, 2022 @ 11:50pm 
сук, игрок начинает говорить на пендосском, хотя стоит раша и до первой смерти/перезапуска всё работает норм. в чём проблема?
xPASHA122x May 24, 2022 @ 10:36pm 
Есть ли команда позволяющая ставить голосовой пакет для игроков ?
Cryptic Apr 30, 2022 @ 4:36pm 
doesn't work right. happens all the time that im blufor and blufor guys are talking russin out of nowhere.