Arma 3
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STALKER VOICES FOR AI
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Data Type: Mod
Mod Type: Character, Sound
Ukuran File
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31.726 MB
22 Feb 2018 @ 12:48pm
31 Mei @ 8:55am
18 Catatan Perubahan ( lihat )

Berlangganan untuk mengunduh
STALKER VOICES FOR AI

Deskripsi
STALKER VOICES FOR AI UNITS
(32Mb, signed, +key, SP/MP, Plug&Play)


DESCRIPTION:
This addon bulds its own event and state system for Units and Groups. Depending unit activity addon will activate Combat Phrases taken from the original games STALKER: Shadow of Chornobyl and STALKER Clear Sky. There are only neutral voice-lines suitable for regular ARMA missions - reactions to enemy spotted, friendly down, healing, grenades, fleeing, etc, ... no radiation, anomalies and arfefacts.

COMPATIBILITY:
  • Single-player Campaign
  • Single-player Custom Scenarios
  • Multiplayer Hosted
  • Multiplayer Dedicated

CBA_A3
(suggested but not necessary) - adds faction and language options to main menu. If you want to change language settings on Dedicated Server, you have to #login as admin. CBA_A3 should be loaded on both server and local machine.

ADDON FEATURES:
  • Voice-lines are played only on AI units (even when group leader is Player)
  • No word about anomalies, artifacts or radiation. Only combat and neutral phrases.
  • This addon doesn't replace or modify any files
  • Select Faction Voice Set for any Arma III Faction [available on Single-player or Server side]
  • Select Language for each Side/Faction (Ukrainian is by default) [available on Single-player or Server side]
  • Additional settings to control Vanilla chatter and talks (useful if you want to hear original scenario radio chatter and talks)
  • Every phrase activated on unit is played on all connected machines and server (if not dedicated)

FACTIONS AVAILABLE:
  • MILITARY (default for WEST)
  • FREEDOM (default for EAST)
  • BANDITS (default for RESISTANCE)
  • STALKERS (default for CIVILIAN)
  • NONE (if selected for SIDE as Faction, this side will be excluded from this addon system)

With Addon Options you can assign any Faction to any Arma3 Side.

THREE SEPARATE SYSTEMS:
  1. Personal - Individual actions of unit like throwing a grenade, getting hit, killed another unit, getting shot from a friendly unit etc.
  2. Group - Voice-lines that will be activated only on Group Leaders (but not if leader is Player): Group has spotted an enemy, one of group members was killed, group movement speed is changed, etc.
  3. Random idle - A set of Voice-lines for idle state, when units stand still on positions or casually walk to next waypoint.

To customize factions you want to be affected by this mod just add this line to your mission InitServer / Init:
missionNamespace setVariable ["FGSVsides",[RESISTANCE,WEST,EAST,CIVILIAN]];
This variable is used on start only if CBA_A3 not loaded. Otherwise addon options applied.

INSTALLING:
Simply subscribe to this addon and activate it in your launcher when starting the game. You dont have to edit or rebuild you mission files to hear something new from AI.
If CBA_A3 mod is also activated you can find addon setting for language and factions in addon options.

FOR SP
launch any SP mission and AI units will be affected by this addon. You dont need any script or option change.

FOR SERVER AND MP
it is recomended to add this mod as a serverside mod and put the Key in keys dirrectory, so people without this mod can still join and play. "STALKER VOICES FOR AI" will be in "Suggested but not nessessary" addons.

Launch it like:
"-servermod=path\to\addon\@FGSV;" + FGSV.bikey in "keys" folder on server.

FOR PLAYERS IN MP
with this addon you can join only those servers where this addon is alowed (FGSV.bikey file in server "keys" folder)

TESTED in SP APEX PROTOCOL mission and on Dedicated MP Server

TODO:
  • optional voices for Player unit
  • Clear Sky Faction
  • Dolg Faction
  • Newbie Faction
  • reaction to Players

Thanks to:
  • BIS for Arma3
  • GSC Game World for S.T.A.L.K.E.R.
  • Arma community for support
  • my wife for patience :)

All content that has been made by GSC Game World included with this distribution, unless declared otherwise, is commercial GSC Game World property.

This work is licensed under
ARMA PUBLIC LICENSE SHARE ALIKE
[www.bohemia.net]
Diskusi Populer Lihat Semua (3)
8
20 Nov 2018 @ 9:30am
DISEMATKAN: IDEAS & SUGGESTIONS
Forrest_Gump
3
17 Mei @ 5:57am
DISEMATKAN: BUGS & ERRORS
Forrest_Gump
130 Komentar
Dr. Walter 25 Mei @ 4:52am 
These two:
Vcom AI V3.4.0
LAMBS_Danger.fsm

and this mod, is what I've meant.
Dr. Walter 25 Mei @ 4:51am 
I'm currently trying the same mission I've tried before, but without:
JSRS SOUNDMOD
JSRS SOUNDMOD - CUP VEHICLES MOD SOUND SUPPORT
JSRS SOUNDMOD - CUP WEAPONS MOD SOUND SUPPORT
JSRS SOUNDMOD - Dependency Fixes
JSRS SOUNDMOD - Global Mobilization DLC Sounds
JSRS SOUNDMOD - Reloading Sounds
Vcom AI V3.4.0
LAMBS_Danger.fsm

and everything seems fine, so I think there is some kind of conflict with these two:
Vcom AI V3.4.0
LAMBS_Danger.fsm

Probably Vcom AI.
Forrest_Gump  [pembuat] 25 Mei @ 4:46am 
i'll try to test with Alive. but while i can understand server lag and de-sync... i cant understand how this mod can affect respawn or zeus. bc basically it just adds eventHandkers to units, listen to them and launch specific voice-overs. Will test.


i'm playing regullary on my dedicated Antistasi Ultimate with addons like Cup Units/Weapons, Blastcore, JSRS, Enchanced Movement, Better Inventory, and cosmetics...
Dr. Walter 25 Mei @ 4:05am 
When it comes to mods

Aside from reskins like:
Global Mobilization Extra - Chernarussian Defence Forces
Global Mobilization Extra - Chernarussian Defence Forces 2022
Global Mobilization Extra - Chernarussian Movement of the Red Star

I do use these:

3den Enhancedace
ACSTG AI Cannot See Through Grass
ALiVE
CBA_A3
CUP Terrains - Core
CUP Units
CUP Vehicles
CUP Weapons
Enhanced Movement
Enhanced Movement Rework
JSRS SOUNDMOD
JSRS SOUNDMOD - CUP VEHICLES MOD SOUND SUPPORT
JSRS SOUNDMOD - CUP WEAPONS MOD SOUND SUPPORT
JSRS SOUNDMOD - Dependency Fixes
JSRS SOUNDMOD - Global Mobilization DLC Sounds
JSRS SOUNDMOD - Reloading Sounds
LAMBS_Danger.fsm
STALKER VOICES FOR AI
Vcom AI V3.4.0
voyagerCompass HUD lite (deprecated)
Zeus Enhanced
Zeus Enhanced - ACE3 Compatibility
Dr. Walter 25 Mei @ 4:03am 
So, after playing a bit longer, I can say that the damage is in-sync, it doesn't feel like I'm playing Clear Sky anymore :winter2019joyfultearsyul:

It is kinda weird that it bugs the Zeus, maybe its one of the addons I use that may conflict with your addon, like LAMBS, which I think does make the vannila unit shouts much louder.

I like experimenting with ALiVE and right now I've decided to mix DUWS and ALiVE on Livonia map.

I do use allmost all the DLC, with the exception of the newest one.
Forrest_Gump  [pembuat] 25 Mei @ 12:39am 
Dr. Walter
very strange symptoms) really... because the only thing this mode does is adding eventHandlers to Units
what mods/missions you are using?
Dr. Walter 25 Mei @ 12:01am 
Since I don't run a dedicated server, just doing LAN.

I can say that I've experienced some of the same issues, like Global Mobilization West Germany jeeps having a desync on starting the engine, Zeus still bugs out (feels like it opens five times).

Also I've noticed that vanilla respawn system bugs out, it just respawns you instantly to a random respawn position (sometimes on the same spot where you died) without allowing you to pick your load out or a spawn position.

I haven't checked if the desync with damage is still present or not.


Now of course this was on a LAN server not a dedicated one.
Dr. Walter 24 Mei @ 10:21am 
Nice, when I can I'll check it out.
Forrest_Gump  [pembuat] 24 Mei @ 4:58am 
@Dr. Walter @AlanKvA

updated addon logic ... not sure if issue is 100% gone but situation definitely better. Plz tell me if you still have the same issue with server lag on dedicated.
Forrest_Gump  [pembuat] 22 Mei @ 6:56am 
@Dr. Walter yes. same sht with Antistasi. this problem will be fixed very soon. I've already testing solution and will update asap.