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It gives good explanation to lots of the mechanics emerging in monoportal puzzles. I'm a beginner at puzzle design and, although I currently have no plans for making monoportal maps, I'm still impressed by how well and in-depth it is. Honestly, I wish there were more guides with similar structure out there for other gameplay mechanics and test elements, I feel like they would be incredibly useful
Your guide really touches on that, and gives huge insight on how to brainstorm and develop monoportal puzzles. It's a strange guide, really. Out of all the things you could have made a guide on, you chose this?
I'm not complaining.
Kind regards, TheLoafLord.