RimWorld
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Machine gun defense
   
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19.612 MB
10 févr. 2018 à 4h23
2 mars 2018 à 22h43
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Machine gun defense

Dans 1 collection faite par matcha
matcha's mod
4 objets
Description
adds various anti air machine gun turrets.

Language
English, Chinese, Korean and Japanese language are supported.

Description
this mod adds variety of manned machine gun turrets and flak guns.
To make machine gun turret, you need to make gun crate first at machining table and use it to build the turrets.
when deconstructed,turrets drop its gun crate. use 2 gun crates to make twin machine gun, or 4 to make quadruple gun.

most of the turrets need to be manned and require ammo to fire.
Update
--------version 1.4--------
GAU17 and GAU19 are added.
--------version 1.3--------
gun crate's mass and turret's mass are adjusted. they now weigh the same as the real weapon.
you now need to research blowback instead of gas operation to unlock maxim. so it is now easier to get it. M2 browning still requires gas operation.
gun crates and their ammo are hided from crafting menu of machining table until you unlock the turret for them.

--------version 1.2--------
Chinese and Japanese translation are added.

--------version 1.1--------
M2 Browning machine gun turret is added.


Turrets
---7.62mm gun.
:Maxim 7.62mm machine gun
:Quad Maxim
:Embrausured Maxim

:GAU17 painless gun.

---12.7mm gun.
:M2 Browning machine gun.
:Twin M2 machine gun.
:M45 Quadmount meet chopper

:GAU19 GECAL.50

---20mm gun. Can fire high explosive shell and armor piercing shell.
:Oerlikon 20mm machine gun
:twin Oerlikon with shield
:Quad Oerlikon 20mm gun

---40mm gun. Can fire high explosive shell and incendiary shell.
:Bofors 40mm auto cannon
:Mk.1 Dual Bofors
:Mk.2 Quad Bofors

---Automated turret
:C-RAM (CIWS) turret

Research
7.62mm machine gun turret requires Blowback operation research
12.7mm machine gun turret requires Gas operation research
20mm autocannon and 40mm flak gun require Autocannon research in AAA tab.
CIWS automated turret requires Gatling research in AAA tab.

Compatibility
should be compatible with most of mods other than combat extended.
you can add this mod to your existent save data.


Credits
银鲟鱼 for ChineseSimplified translation
lil GoPnlk lil for Korean translation


If you feel anything or have an idea about this mod, please leave a comment. ( too weak, too op, would like to see other weapon, etc)
(I am not good at drawing texture, so if you could help me for drawing image, it would be very helpfull for me.)
Discussions populaires Tout voir (1)
0
22 oct. 2020 à 4h33
Textures not loading
xcokosx
171 commentaires
咸某人 8 mars 2021 à 5h06 
谢谢
Mlie 2 avr. 2020 à 11h35 
Made an update of this for RimWorld 1.1
https://steamcommunity.com/sharedfiles/filedetails/?id=2045174586
Hope this helps anyone!
Decky 14 mars 2020 à 2h24 
fuk I love this mod... but now I can't play it :-(
behemoth227 2 mars 2020 à 14h59 
1.1 would be a perfect excuse for someone to adopt this and update it. Its been 2 years, it would seem the original modder is no longer interested.
ouyin2000 11 févr. 2020 à 12h39 
It's been nearly 2 years since this one was updated. I declare it Dead. Someone feel free to take over.
Malikyte 1 janv. 2020 à 9h00 
I just looked at the recipe file and the only things needed are steel and components, so I'm not sure why they're not buildable. Unless the classname for components has changed at some point between now and B18? Here's an example of the resources required, anyone can open the Recipes_Smith.xml file and have a look themselves.

<ingredients>
<li>
<filter>
<thingDefs>
<li>Steel</li>
</thingDefs>
</filter>
<count>250</count>
</li>
<li>
<filter>
<thingDefs>
<li>Component</li>
</thingDefs>
</filter>
<count>6</count>
</li>
</ingredients>
<fixedIngredientFilter>
<thingDefs>
<li>Steel</li>
</thingDefs>
</fixedIngredientFilter>
Askalan 1 janv. 2020 à 3h46 
it works partly, the guns themself work but you cant produce them as they require steel and a mysterious "ingredient" , i assume it should be components but it simply says " ingredients" which of course dont exist in the game, looks like messed up code in the recipes
War Daddy 23 nov. 2019 à 9h49 
No it does not
Haxxor bunny 23 nov. 2019 à 6h43 
does it work with 1.0?
War Daddy 1 oct. 2019 à 9h38 
Any word on someone picking this up for an update?