Total War: WARHAMMER II

Total War: WARHAMMER II

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The Woodelves (ME)
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Tags: Mod, Campaign
File Size
Posted
Updated
0.683 MB
Feb 1, 2018 @ 12:50pm
May 21 @ 11:55pm
20 Change Notes ( view )
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The Woodelves (ME)

Description
OVERVIEW

This mod adds new lore inspired campaign mechanics and balance changes regarding amber to the ME campaign when playing with or against the Wood Elves. I had a lot of fun making it and playing it myself. I hope you will have fun too! Requires a new game if you play as woodelves and want all the features. Works with savegames if you only want the scripted AI changes.

SEASONS OF ATHEL LOREN
There are now four seasons (6 turns each) that affect all forest spirits (like dryads and treekins), beasts and animal units as well as Orion and the treelords. In winter the spirits and animals of Athel Loren will be less powerful, take longer to recruit, and are harder to replenish, representing their dormant state in the cold season. In spring and summer they gain bonuses to replenishment and power.

ORION'S PYRE
According to the lore Orion is an avatar of the god Kurnous. His power is bound to the seasons of the forest. In summer he is at the height of his might, but his power will slowly fade away in autumn. He will sacrifice himself in a fire at Kings Glade when the first snow falls, only to be be reborn again in early spring. In this mod Orions power will change with each season. He will die in the first turn of winter and be available again in spring.

THE MIDSUMMER SACRIFICE
Each year in summer the living forest of Athel Loren demands a sacrifice in the form of two amber. In return you can choose between four bonuses that will be active until the next sacrifice. Which choices you get is somewhat random.

AMBER FROM MISSIONS AND AMBER DEPOSITS
Besides gaining amber from conquering regions and forging alliances you now get amber as a reward for completing missions. It's therefore worthwhile to pursue and try to complete them, especially since amber gained from missions can't be lost. In addition to this there are four small and four large amber deposits at different places on the map. Controlling these regions will give you a large amount of extra amber. To balance the availability of more amber, the amber economy was slightly changed: You need more amber to unlock some techs and to build up the Oak of Ages.

UPGRADEABLE OUTPOSTS
You can upgrade each outpost once to gain one more building slot. Upgrading a outpost costs one amber though, but may still be useful to fortify strategic positions or build additional economic buildings.

SEVEN NEW TECHNOLOGIES
The technology tree was revamped (for example by adding diplomacy bonuses for the new WH2 factions) and 7 new technologies were added.

ADDITIONAL CHANGES

Player only
- Added a new dilemma for buying or selling amber.
- One new incident

Player and AI
- Wood Elf armies ending their turn in any region of Athel Loren gain a 20% upkeep reduction for the next turn.
- Balance changes and additions to existing technologies (including diplomacy buffs for all WH2 factions).
- Changes to all garrisons.
- NEW: 4 new rare lord & hero items for woodelves only (Divination Orb; Oaken Armour; Sword of Thousend Winters; The Hunter's Talon)
- NEW: Researchable battle spell with 3 charges per woodelf army (see picture). Only available for battles in woodelf territory.

AI only
- The AI Wood Elves now switch between aggressive and passive behaviour in regular intervals. This personality change mechanic was already in the vanilla game but didn't work properly (CA's script didn't save a timer variable).
- All AI Wood Elves factions will declare war on anyone who dares to attack the Oak of Ages. They will also switch to a aggressive personality if this happens.

REQUIREMENTS & COMPATIBILITY
NEEDS A NEW CAMPAIGN TO WORK AS INTENDED! Will crash your savegame if you decide to uninstall the mod.

Compatibility:
  • SFO: You don't need this standalone mod. It is already integrated into SFO.
  • Crynsos Faction Unlocker: Compatible. Main features (seasons, Orion's pyre, sacrifices) work only for Athel Loren based factions though.
  • Radious: No idea. Tell me if it works.

CREDITS
Venris (conceptualisation & testing) and [HN] (new icons)

A TOKEN OF APPRECIATION
If you want to buy me a beer for all the effort, go ahead! Use the send money feature of PAYPAL[www.paypal.com] with this email: zarkis@online.de

Check out my other mods with many well thought out and balanced changes to campaign mechanics. And don't forget to like if you like it.
Popular Discussions View All (1)
10
Sep 22, 2019 @ 1:16pm
BUG REPORTS
Zarkis
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268 Comments
HitBalls May 16 @ 9:07pm 
Not compatible with SFO mod. Or this is already included in the SFO mod by reading the description?
yabster216 Apr 26 @ 4:33am 
Is anyone having trouble triggering the defense of the oak quest with this mod enabled?
oneethan Apr 2 @ 2:17am 
i know its been a month but i completely forgot about this comment but wouldnt removing the framework break lots of other mods
Zarkis  [author] Mar 9 @ 2:08pm 
Make shure to remove the old community modding framework.
oneethan Mar 8 @ 4:49pm 
seasons dont seem to work for me as the pop up on turn 2 happens but there is no season on the UI and ive just gone to turn 12 and still nothing
Etharil Jan 27 @ 10:27am 
Hey there! How compatible is this with Wood Elves Enhanced - Updated by DarudeSandKing and Ana?
Sgt. Baker Jan 17 @ 5:22am 
Okay. I pinpointed the problem. The mod that was causing the problem was "Community Modding Framework"
Sgt. Baker Jan 17 @ 4:51am 
Sorry Zarkis, you're right. I just tested it without any other mod and worked fine at turn 2. It must be some problem with another mod.
Zarkis  [author] Jan 16 @ 11:35pm 
I can't replicate any problem with the seasons. The icon pops up at turn 2 as it should.
Umie Jan 16 @ 11:23pm 
pretty pumped for the WE rework in the next SFO update!