Counter-Strike 2

Counter-Strike 2

This item is incompatible with Counter-Strike 2. Please see the instructions page for reasons why this item might not work within Counter-Strike 2.
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Game Mode: Classic, Deathmatch
File Size
Posted
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1.444 MB
Feb 20, 2013 @ 11:51pm
Mar 7, 2013 @ 12:23pm
26 Change Notes ( view )

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Description
Took the basic layout of the original CoD4 map, and expanded it for use with CS:GO

Map is very Work In Progress. However, Team Deathmatch and Classic (hostage rescue) are currently supported.

Very early Alpha version. Feel free to rate and comment, I enjoy
9 Comments
Sammie~♡  [author] Apr 29, 2013 @ 12:16pm 
Yeah, I've yet to find out why some pesky spawns are placing players outside the map. I think it has to do with the size of the map, combined with the proximity of spawns and the boundary.

If you're wanting to make some maps, I suggest looking up 3kliksphilip on youtube. He has awesome tutorials on Hammer.
Beefy.Wisdom Apr 29, 2013 @ 12:00pm 
You're very welcome! And also, I was playing Deathmatch, and some of the spawns are outside, and if you have the time, please fix it. But once you're in it, everything is fine. :p
And i'm going to try to make a map from Hammer.
Sammie~♡  [author] Apr 29, 2013 @ 11:10am 
Not too hard. The most difficult part was learning hammer ( I had been used to Unreal Engine). Unfortunately, this semester got a lot harder, so I had to put map making on hold. I'll probably come back to it soon, though. So, thanks for the compliment!
Beefy.Wisdom Apr 28, 2013 @ 5:38pm 
Was it hard to make a map?
And you've done a good job with this map, considering that you didn't add any of the original map's quality. I'd like to see more CoD maps made from you! :)
Sammie~♡  [author] Mar 9, 2013 @ 12:47pm 
@Agressor: Yep, I was hoping to add a bit of the grassy detail of the original map, and finish the look of the exterior area.

The only big difference is that the layout is going to be different, as the original map is a bit too small for anything other than 4 man tdm.

Thanks for the feedback
Aynekko Mar 9, 2013 @ 12:28pm 
You should try to aim for the original map's quality, maybe it'll turn out good. Good luck :)
Sammie~♡  [author] Mar 9, 2013 @ 12:22pm 
@Agressor: Very true. I do have the intention of adding more detail, but for the playable area I'm mostly relying on having crates, similar to the inspiration.

@Staley: Thanks! It's a good map to start break myself back into Hammer, so I hope it's enjoyable for everyone while I figure things out.
Aynekko Mar 9, 2013 @ 11:30am 
The first "screenshot" (which is from CoD I guess) attracted me, I thought it's a quality map, but it's just a bunch of crates...
primus sucks Mar 3, 2013 @ 12:34am 
Thank you for making this map for CS:GO!