Sid Meier's Civilization VI

Sid Meier's Civilization VI

1,261 ratings
City Roads
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Type: Mod
Mod: Gameplay
File Size
Posted
Updated
1.750 KB
Jan 28, 2018 @ 12:58pm
Feb 17, 2019 @ 1:54am
3 Change Notes ( view )

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City Roads

Description
Improvements by builders create roads allowing movement within cities to be as swift as movement between cities that are connected by roads. The road type updates with the era.

Compatible with Rise and Fall (not required though)

Updated to work with Gathering Storm (this expansion is not required however)
Popular Discussions View All (1)
1
May 30, 2020 @ 6:55pm
Lua function error
Senhorzinho Malvadinho
100 Comments
Puddings Oct 17, 2023 @ 11:52am 
I'm going to try this out

I also agree with CyborGnome although I think it should start at classical ages 'cause they had roads by then
Technosamurai Mar 26, 2023 @ 8:26pm 
Easily my favorite mod. Should've been a part of the game to begin with.
micmokum Nov 27, 2022 @ 3:43am 
Best mod for this game. Big thanks to the creator.
Icicleman Feb 18, 2022 @ 11:15am 
Honestly my favorite mod. It may be simple but it is so damn helpful.
CyborGnome Feb 12, 2022 @ 1:29am 
This is a great mod...
To anyone reading, i recommend this for immersion.

But I do wonder if there's any way to make it only start after some time (like medieval ages)? Just curiosity... I myself won't mess with it, since the script is from turn 1 and i would have to re-write the whole thing (which is NEVER a good idea).
cobber51 Oct 26, 2020 @ 2:13pm 
@ineffabilis:

This mod clearly includes a script that it has saved to your game from turn 1 that causes the roads to appear every-time you build an improvement, and once the script saves to your saved game file, it cannot be removed even if you uninstall the mod and remove all of its files from your computer.

That means that you'll have to start a brand new game and save file without the mod installed to no longer have this mod cause your improvements to be built with roads included with the improvement.

Does that make sense?
Decoy World. Oct 26, 2020 @ 12:36pm 
hello. how can i inactivate this mod? i tried to uninstall but my eras still have roads.
LOBO Aug 18, 2020 @ 8:19am 
Lol it almost make it like civ1 when you built road for extra income :)
cobber51 Jun 14, 2020 @ 5:49pm 
@Roland: Not as far as I know. As I recall, all this mod does is allow improvements like farms when created to also have roads created with them.
Roland Deepson Jun 14, 2020 @ 3:01pm 
I'm looking to play with FEWER roads on the map instead of more. Gating railroad construction behind Military Engineers is all well and good, but what I'm looking for is a way to REMOVE roads that are already on the map. Whether the roads were originally random-scribbles by a hectic trading network, or for roads left behind after I raze enemy cities, is any of that something that this mod can help with?