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*i save them as individual props (cars, engine).
*I cut car props in assets folder, move to desktop,
*I load the game, in the content manager there is only engine prop remained.
*There's this folder icon, next to the image, i click on it (it opens asset folder that contains crp file + preview image, I edit preview image, use a custom one I create on PSD, and next to the engine crp, I add car crps.
*Keep folder open, back to the content manager and click publish.
First on the list are the props. As soon as I figure out how to get them in a single workshop item, that is. I already prepared the models (lowered the pantographs and corrected the stupidly bright windows).
Second on the list is the two coach version of this type which, of course, is also distinctively different (wiring, window and door positions) and therefore require more editing.
And then possibly some color variations for both. This train has probably had the most different appearances in the history of the Dutch Railroads. Try an image search on "NS Mat '54". You'll find them with and without the third head light, in different colors, with different banding, with different windows, with converted lugage compartments, and so on. Some differences are pretty subtle but it's hard to make a choice nonetheless.
Why did I pick this train as my first attempt again? ;)
@REV0 Thanks for the compliments. Knowing it comes from an absolute asset guru, and knowing I started out with practically zero modelling experience (except for some prehistoric UT'99 levels), I consider them very high praise. Reading it definitely put a big smile on my face. :)
The tris count is indeed on the high side. I have to admit I found it quite difficult to decide what geometry to include and where to stop. The fact that it's an old train with all sorts of externally visible stuff and with four distinctively different coaches didn't make it any easier. I tried to fake a lot of it in the textures but it simply didn't work out.
There is lots to say but suffice it to say that it has been a challenging learning experience. There is so much to figure out and so much to think about. I definitely developed a whole new level of appreciation for (good) asset creators.
While triss count is a bit higher (even for me), I can see they are put into good use so no one should complain at this point. We dont run out of trains but nice looking ones, thus pretty good job there.
Welcome to the workshop.