272 ratings
Farmable Neutroamine
Mod, 1.0, 1.1, 1.2
File Size
0.260 MB
Jan 27, 2018 @ 11:45am
Aug 15 @ 1:16am
7 Change Notes ( view )

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Farmable Neutroamine

Farmable Neutroamine has now been updated to support versions 1.0, 1.1 and 1.2!
G'day everyone!

Have you ever wondered how all these traders are getting their neutroamine? They grow it of course! This mod adds a new plant called neutroaleaf which can be grown both in soil and in hydroponics systems. Neutroleaf requires at least a level 12 grower, so don't expect your amateurs to be growing it anytime soon. Once researched, the neutroaleaves harvested from the neutroaleaf plant can be refined at a drug lab to make neutroamine, at a rate of 5 neutroaleaves for 1 neutroamine (There is also recipes for 5x and 10x crafting).

Dropbox: Out of date!
Ludeon Forums: Out of date!
Steam Workshop: You are here!

This is my first mod, so if anything doesn't seem right or you have any suggestions, please leave a comment below.

This mod is a remake of Balanced Neutroamine Production by FlawlessDiamond.

Many thanks to those who have put up with my questions in the unofficial discord server and Chicken305, creator of Chickens Multiproducer, a mod that taught me how to add custom crafting recipes.
Many thanks to Steam user Selfarion for providing a Russian translation to be used with my mod!
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Marvin Nov 5 @ 2:10pm 
can i add this to a existing save?
Dakon Oct 18 @ 11:57am 
@Serra_G, I am playing with Vanilla plants expanded and everything works fine.
I also was confused why it was not showing up in the menu but it turned out that I had not researched planting.
Serra_G Sep 22 @ 8:56pm 
Is this mod incompatible with plants expanded, I cant find Neutraleaves in the grow menu.
brettrdowney40 Sep 20 @ 10:09pm 
Is there anyway to get the Neutroleaves to be planted evenly and not like rice and hay? Like in the mod picture?
bigk40k Sep 12 @ 9:51am 
its not being carried to my freezer or my stockpile zone, when i click on haul urgently, it says no stockpile zone available, what item would this be under in a stockpile zone that i can make it acceptable to haul to?
BlueXenon Aug 16 @ 2:05pm 
nanonator102  [author] Aug 15 @ 1:17am 
Just updated to 1.2 :)
BlueXenon Aug 14 @ 4:26pm 
Any plans on updating to 1.2?
alliecat☭Ⓐ Aug 12 @ 9:40am 
No problem, thanks for responding so quickly :)
nanonator102  [author] Aug 10 @ 9:48pm 
No idea sorry alliecat, my mod only adds new content in XML and doesn't modify any of the base game content so I'm guessing it would be an issue with Misc Training. Nonetheless I will check it out when I get the chance.