Garry's Mod
362 คะแนน
Star Wars CIS System NPC
   
รางวัล
ชื่นชอบ
ชื่นชอบแล้ว
เลิกชื่นชอบ
Content Type: Addon
Addon Type: NPC
Addon Tags: Fun, Roleplay
ขนาดไฟล์
โพสต์
อัปเดต
20.330 MB
26 ม.ค. 2018 @ 4: 20pm
12 ก.พ. 2019 @ 4: 28pm
11 หมายเหตุการเปลี่ยนแปลง ( ดู )
คำอธิบาย
System droids range high.
Intelligence terminator the sounds of the droids.
Falls apart into separate components
the script is being finalized.
Supplements you can purchase from the author.
In addition comes with a CIS Fighter and newsletter updates.
Also there is a link to the group where the development
Code will be updated
Code parts were taken from other Addons and reworked
Otherwise, I did code it myself.
Weapons use (ter 20watt, minigun)
new types of PS, system upgrade, expansion.
Update, new types of PS.
Friendly NPCs
Arc 170
Torent v19
Rocket shot
_____________ Support ME __________
Star wars npc system

The boys did as I could, if there are any bugs please write below
Thanks for supporting me
I think you will like what I have prepared for you
-------------------------------------------CIS---------------------------------------------------

Enemies
B1 battle droid
cis_vulter
B2 super battle droid
assasin droid(turret)
----------------------------------Republic-------------------------------------------------

Friendly NPCs
Arc 170
Torent v19
this system was created for entertainment activities

Like sir
กระดานสนทนายอดนิยม ดูทั้งหมด (1)
5
30 มิ.ย. 2019 @ 11: 08am
ถูกปักหมุด: Your idea
Ima Gun Di
159 ความเห็น
PuppiChu 30 ม.ค. 2023 @ 3: 42pm 
I HOPE THIS IS REAL
dapper spy 13 พ.ย. 2022 @ 8: 18pm 
the gun is sometimes a error
gerf 13 ก.ค. 2022 @ 3: 08pm 
for some reason the vulture is invisble :(
KazeKenDX 3 มิ.ย. 2022 @ 3: 21pm 
okay so i cant have vj base on now and why that is its that vj base is now makeing it so i cant do
anything with c.
OliXava_niepytajok? 28 ม.ค. 2022 @ 5: 59am 
EVEN MORE:

[Star Wars CIS System NPC] lua/entities/obj_vj_e60_rocket/shared.lua:20: attempt to index field 'Emitter' (a nil value)
1. unknown - lua/entities/obj_vj_e60_rocket/shared.lua:20


[Star Wars CIS System NPC] ParticleEmitter: Couldn't make emitter! Too many emitters!
1. unknown - lua/entities/obj_vj_e60_rocket/shared.lua:19


[Star Wars CIS System NPC] lua/entities/obj_vj_e60_rocket/shared.lua:20: attempt to index field 'Emitter' (a nil value)
1. unknown - lua/entities/obj_vj_e60_rocket/shared.lua:20


[Star Wars CIS System NPC] ParticleEmitter: Couldn't make emitter! Too many emitters!
1. unknown - lua/entities/obj_vj_e60_rocket/shared.lua:19


[Star Wars CIS System NPC] lua/entities/obj_vj_e60_rocket/shared.lua:20: attempt to index field 'Emitter' (a nil value)
1. unknown - lua/entities/obj_vj_e60_rocket/shared.lua:20
OliXava_niepytajok? 28 ม.ค. 2022 @ 5: 58am 
no enemy!
Timer Failed! [Simple][@lua/entities/npc_vj_swbf2_assassindroid_hostile/init.lua (line 418)]
OliXava_niepytajok? 28 ม.ค. 2022 @ 5: 58am 
[Star Line Content - VJMod by DrVre] lua/entities/npc_vj_human_base/init.lua:2848: attempt to index local 'cover_npc_tr' (a nil value)
1. SelectSchedule - lua/entities/npc_vj_human_base/init.lua:2848
2. unknown - lua/vj_base/npc_schedules.lua:122 (x12)
OliXava_niepytajok? 28 ม.ค. 2022 @ 5: 57am 
[Star Wars CIS System NPC] lua/entities/npc_vj_swbf2_assassindroid_hostile/init.lua:1242: attempt to call method 'CanDoWeaponAttack' (a nil value)
1. CustomOnThink_AIEnabled - lua/entities/npc_vj_swbf2_assassindroid_hostile/init.lua:1242
2. unknown - lua/entities/npc_vj_human_base/init.lua:2049
OliXava_niepytajok? 28 ม.ค. 2022 @ 5: 57am 
no enemy!
[Star Line Content - VJMod by DrVre] lua/entities/npc_vj_human_base/init.lua:2848: attempt to index local 'cover_npc_tr' (a nil value)
1. SelectSchedule - lua/entities/npc_vj_human_base/init.lua:2848
2. unknown - lua/vj_base/npc_schedules.lua:122 (x31)
OliXava_niepytajok? 28 ม.ค. 2022 @ 5: 57am 
[VJ Base] lua/autorun/vj_globals.lua:150: bad argument #2 to 'EmitSound' (number expected, got string)
1. EmitSound - [C]:-1
2. VJ_EmitSound - lua/autorun/vj_globals.lua:150
3. DeathEffects - lua/entities/obj_vj_e60_rocket/init.lua:56
4. SetDeathVariablesTrue - lua/entities/obj_vj_projectile_base/init.lua:261
5. unknown - lua/entities/obj_vj_projectile_base/init.lua:225