Garry's Mod

Garry's Mod

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Star Wars CIS System NPC
   
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Content Type: Addon
Addon Type: NPC
Addon Tags: Fun, Roleplay
File Size
Posted
Updated
20.330 MB
Jan 26, 2018 @ 4:20pm
Feb 12, 2019 @ 4:28pm
11 Change Notes ( view )

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Star Wars CIS System NPC

Description
System droids range high.
Intelligence terminator the sounds of the droids.
Falls apart into separate components
the script is being finalized.
Supplements you can purchase from the author.
In addition comes with a CIS Fighter and newsletter updates.
Also there is a link to the group where the development
Code will be updated
Code parts were taken from other Addons and reworked
Otherwise, I did code it myself.
Weapons use (ter 20watt, minigun)
new types of PS, system upgrade, expansion.
Update, new types of PS.
Friendly NPCs
Arc 170
Torent v19
Rocket shot
_____________ Support ME __________
Star wars npc system

The boys did as I could, if there are any bugs please write below
Thanks for supporting me
I think you will like what I have prepared for you
-------------------------------------------CIS---------------------------------------------------

Enemies
B1 battle droid
cis_vulter
B2 super battle droid
assasin droid(turret)
----------------------------------Republic-------------------------------------------------

Friendly NPCs
Arc 170
Torent v19
this system was created for entertainment activities

Like sir
Popular Discussions View All (1)
5
Jun 30, 2019 @ 11:08am
PINNED: Your idea
Ima Gun Di
159 Comments
PuppiChu Jan 30, 2023 @ 3:42pm 
I HOPE THIS IS REAL
dapper spy Nov 13, 2022 @ 8:18pm 
the gun is sometimes a error
gerf Jul 13, 2022 @ 3:08pm 
for some reason the vulture is invisble :(
KazeKenDX Jun 3, 2022 @ 3:21pm 
okay so i cant have vj base on now and why that is its that vj base is now makeing it so i cant do
anything with c.
OliXava_niepytajok? Jan 28, 2022 @ 5:59am 
EVEN MORE:

[Star Wars CIS System NPC] lua/entities/obj_vj_e60_rocket/shared.lua:20: attempt to index field 'Emitter' (a nil value)
1. unknown - lua/entities/obj_vj_e60_rocket/shared.lua:20


[Star Wars CIS System NPC] ParticleEmitter: Couldn't make emitter! Too many emitters!
1. unknown - lua/entities/obj_vj_e60_rocket/shared.lua:19


[Star Wars CIS System NPC] lua/entities/obj_vj_e60_rocket/shared.lua:20: attempt to index field 'Emitter' (a nil value)
1. unknown - lua/entities/obj_vj_e60_rocket/shared.lua:20


[Star Wars CIS System NPC] ParticleEmitter: Couldn't make emitter! Too many emitters!
1. unknown - lua/entities/obj_vj_e60_rocket/shared.lua:19


[Star Wars CIS System NPC] lua/entities/obj_vj_e60_rocket/shared.lua:20: attempt to index field 'Emitter' (a nil value)
1. unknown - lua/entities/obj_vj_e60_rocket/shared.lua:20
OliXava_niepytajok? Jan 28, 2022 @ 5:58am 
no enemy!
Timer Failed! [Simple][@lua/entities/npc_vj_swbf2_assassindroid_hostile/init.lua (line 418)]
OliXava_niepytajok? Jan 28, 2022 @ 5:58am 
[Star Line Content - VJMod by DrVre] lua/entities/npc_vj_human_base/init.lua:2848: attempt to index local 'cover_npc_tr' (a nil value)
1. SelectSchedule - lua/entities/npc_vj_human_base/init.lua:2848
2. unknown - lua/vj_base/npc_schedules.lua:122 (x12)
OliXava_niepytajok? Jan 28, 2022 @ 5:57am 
[Star Wars CIS System NPC] lua/entities/npc_vj_swbf2_assassindroid_hostile/init.lua:1242: attempt to call method 'CanDoWeaponAttack' (a nil value)
1. CustomOnThink_AIEnabled - lua/entities/npc_vj_swbf2_assassindroid_hostile/init.lua:1242
2. unknown - lua/entities/npc_vj_human_base/init.lua:2049
OliXava_niepytajok? Jan 28, 2022 @ 5:57am 
no enemy!
[Star Line Content - VJMod by DrVre] lua/entities/npc_vj_human_base/init.lua:2848: attempt to index local 'cover_npc_tr' (a nil value)
1. SelectSchedule - lua/entities/npc_vj_human_base/init.lua:2848
2. unknown - lua/vj_base/npc_schedules.lua:122 (x31)
OliXava_niepytajok? Jan 28, 2022 @ 5:57am 
[VJ Base] lua/autorun/vj_globals.lua:150: bad argument #2 to 'EmitSound' (number expected, got string)
1. EmitSound - [C]:-1
2. VJ_EmitSound - lua/autorun/vj_globals.lua:150
3. DeathEffects - lua/entities/obj_vj_e60_rocket/init.lua:56
4. SetDeathVariablesTrue - lua/entities/obj_vj_projectile_base/init.lua:261
5. unknown - lua/entities/obj_vj_projectile_base/init.lua:225