Garry's Mod
362 ψήφοι
Star Wars CIS System NPC
   
Βραβείο
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Αγαπημένο
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Content Type: Addon
Addon Type: NPC
Addon Tags: Fun, Roleplay
Μέγεθος αρχείου
Αναρτήθηκε
Ενημερώθηκε
20.330 MB
26 Ιαν 2018, 16:20
12 Φεβ 2019, 16:28
11 σημειώσεις αλλαγών ( προβολή )

Συνδρομή για λήψη
Star Wars CIS System NPC

ΠΕΡΙΓΡΑΦΗ
System droids range high.
Intelligence terminator the sounds of the droids.
Falls apart into separate components
the script is being finalized.
Supplements you can purchase from the author.
In addition comes with a CIS Fighter and newsletter updates.
Also there is a link to the group where the development
Code will be updated
Code parts were taken from other Addons and reworked
Otherwise, I did code it myself.
Weapons use (ter 20watt, minigun)
new types of PS, system upgrade, expansion.
Update, new types of PS.
Friendly NPCs
Arc 170
Torent v19
Rocket shot
_____________ Support ME __________
Star wars npc system

The boys did as I could, if there are any bugs please write below
Thanks for supporting me
I think you will like what I have prepared for you
-------------------------------------------CIS---------------------------------------------------

Enemies
B1 battle droid
cis_vulter
B2 super battle droid
assasin droid(turret)
----------------------------------Republic-------------------------------------------------

Friendly NPCs
Arc 170
Torent v19
this system was created for entertainment activities

Like sir
Δημοφιλείς συζητήσεις ΠΡΟΒΟΛΗ ΟΛΩΝ (1)
5
30 Ιουν 2019, 11:08
ΕΠΙΣΗΜΑΣΜΕΝΟ: Your idea
Ima Gun Di
159 σχόλια
PuppiChu 30 Ιαν 2023, 15:42 
I HOPE THIS IS REAL
dapper spy 13 Νοε 2022, 20:18 
the gun is sometimes a error
gerf 13 Ιουλ 2022, 15:08 
for some reason the vulture is invisble :(
KazeKenDX 3 Ιουν 2022, 15:21 
okay so i cant have vj base on now and why that is its that vj base is now makeing it so i cant do
anything with c.
OliXava_niepytajok? 28 Ιαν 2022, 5:59 
EVEN MORE:

[Star Wars CIS System NPC] lua/entities/obj_vj_e60_rocket/shared.lua:20: attempt to index field 'Emitter' (a nil value)
1. unknown - lua/entities/obj_vj_e60_rocket/shared.lua:20


[Star Wars CIS System NPC] ParticleEmitter: Couldn't make emitter! Too many emitters!
1. unknown - lua/entities/obj_vj_e60_rocket/shared.lua:19


[Star Wars CIS System NPC] lua/entities/obj_vj_e60_rocket/shared.lua:20: attempt to index field 'Emitter' (a nil value)
1. unknown - lua/entities/obj_vj_e60_rocket/shared.lua:20


[Star Wars CIS System NPC] ParticleEmitter: Couldn't make emitter! Too many emitters!
1. unknown - lua/entities/obj_vj_e60_rocket/shared.lua:19


[Star Wars CIS System NPC] lua/entities/obj_vj_e60_rocket/shared.lua:20: attempt to index field 'Emitter' (a nil value)
1. unknown - lua/entities/obj_vj_e60_rocket/shared.lua:20
OliXava_niepytajok? 28 Ιαν 2022, 5:58 
no enemy!
Timer Failed! [Simple][@lua/entities/npc_vj_swbf2_assassindroid_hostile/init.lua (line 418)]
OliXava_niepytajok? 28 Ιαν 2022, 5:58 
[Star Line Content - VJMod by DrVre] lua/entities/npc_vj_human_base/init.lua:2848: attempt to index local 'cover_npc_tr' (a nil value)
1. SelectSchedule - lua/entities/npc_vj_human_base/init.lua:2848
2. unknown - lua/vj_base/npc_schedules.lua:122 (x12)
OliXava_niepytajok? 28 Ιαν 2022, 5:57 
[Star Wars CIS System NPC] lua/entities/npc_vj_swbf2_assassindroid_hostile/init.lua:1242: attempt to call method 'CanDoWeaponAttack' (a nil value)
1. CustomOnThink_AIEnabled - lua/entities/npc_vj_swbf2_assassindroid_hostile/init.lua:1242
2. unknown - lua/entities/npc_vj_human_base/init.lua:2049
OliXava_niepytajok? 28 Ιαν 2022, 5:57 
no enemy!
[Star Line Content - VJMod by DrVre] lua/entities/npc_vj_human_base/init.lua:2848: attempt to index local 'cover_npc_tr' (a nil value)
1. SelectSchedule - lua/entities/npc_vj_human_base/init.lua:2848
2. unknown - lua/vj_base/npc_schedules.lua:122 (x31)
OliXava_niepytajok? 28 Ιαν 2022, 5:57 
[VJ Base] lua/autorun/vj_globals.lua:150: bad argument #2 to 'EmitSound' (number expected, got string)
1. EmitSound - [C]:-1
2. VJ_EmitSound - lua/autorun/vj_globals.lua:150
3. DeathEffects - lua/entities/obj_vj_e60_rocket/init.lua:56
4. SetDeathVariablesTrue - lua/entities/obj_vj_projectile_base/init.lua:261
5. unknown - lua/entities/obj_vj_projectile_base/init.lua:225