Arma 3
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Operation Broken Wings
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer
Scenario Map: Tanoa
DLC: Apex
File Size
Posted
Updated
50.401 MB
Jan 26, 2018 @ 12:39pm
Aug 27, 2018 @ 3:39pm
5 Change Notes ( view )

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Operation Broken Wings

In 2 collections by artek3333
misje SP artek3333
5 items
Misje SP artek3333
5 items
Description
PL.
Grupa specjalna płetwonurków przeprowadza misję ratunkową, odnalezienia pilotów zestrzelonego śmigłowca zwiadowczego, przez miejscowych bojowników. Misja jest nieoficjalna i ściśle tajna.
EN.
Special group of divers carried out a rescue mission, find the pilots of a downed helicopter reconnaissance by local militants. The mission is strictly unofficial and secret.
5 Comments
correyvola Jan 27, 2018 @ 10:28am 
nice mission
artek3333  [author] Jan 27, 2018 @ 10:28am 
Missions made with the aim of single player. In the SP. Mission tested many times and not communicated any mistakes. The next update will try to improve. Please report bugs.
JTS Jan 27, 2018 @ 9:01am 
And also I as client, I was not in that boat at mission begin. I was somewhere in the jungle. I see in Init.sqf that you write: special1 moveInCargo ludz1; special2 moveInCargo ludz1; special3 moveInCargo ludz2; special4 moveInCargo ludz2; This will not work correctly. There is something wrong with that command. I had this issue too in my coop. Use it with remoteExec command. But this not worked for me always, so I just created a loop, where I check if player in that vehicle or not and if not, then [player, ludz2] remoteExec ["moveInCargo",0]. But also careful with that if some player joins during the mission. So better execute it in InitServer.sqf to make sure that the code doesn't start again if player will join in progress
JTS Jan 27, 2018 @ 8:53am 
I see that 'tel' is marked as Simple object. Keep in mind that objects with 'Simple object' option enabled exist only for server, not clients. For client that name 'tel' (variable) just doesn't exist