RimWorld

RimWorld

314 ratings
Sparkling Worlds Addon - More Events - Standalone Addon
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
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7.382 MB
Jan 24, 2018 @ 11:09am
Apr 16 @ 4:59am
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Sparkling Worlds Addon - More Events - Standalone Addon

In 1 collection by Albion
Sparkling Worlds Modular
7 items
Description
This is intended as an optional add-on for the Sparkling Worlds Core Mod but also works on it's own as a stand-alone.
This is incompatible with the Sparkling Worlds Full Mod!

The Sparkling Worlds Full Mod contains all features including this one.

The main feature are additional events:

Spaceship crash - A spaceship crashes near your colony. Send a caravan to investigate. In the wreckage you might find riches and dangers. Beware, others might want to disrupt your salvage operation.

Thrumbo sighting - A herd of Thrumbos gather nearby. Kill or tame them.

Doctor request - The presence of a doctor was requested at a campsite, sending a good doctor will result in an increase of goodwill for that faction.

Psychic emitter activation - An ancient emitter activats and produces a powerful drone. Either go out and destroy it or endure the drone until the emitter shuts down again.

Trade fair - Some caravan traders are gathering nearby to trade. Go out and trade with multiple caravans at once.

Infested ship chunks - Bugs from space! Some infested ship chunks fall down near your colony. They act like normal insect hives.

Hunting lodge - Get a nearby site that already has facilities to sleep, cook and butcher present. There is also a herd of animals to hunt.

Weapons cache pods - Some drop pods land on your map but instead of resources they contain weapons.


Forum thread with more details:
https://ludeon.com/forums/index.php?topic=35373.0
Popular Discussions View All (2)
2
May 10, 2023 @ 7:46am
Crashed mechanoid ship broken?
Robob
0
Aug 15, 2023 @ 8:31am
Site desapear after aproaching it.
K_BOMBA
159 Comments
Ghost May 12 @ 11:13am 
it seemed to be a rendering issue
Ghost May 12 @ 11:13am 
I got an error, with infested ship chunks event, here is my log:

https://gist.github.com/HugsLibRecordKeeper/0e2292e51fe3fa7ccd15a8cebc9066bd
Jiopaba Apr 18 @ 7:09pm 
Funny enough this playthrough was actually where I discovered my new favorite tactic for dealing with insects. Since I was living mostly underground, increasing my home's heat was insanity. Carelessly lighting fires anywhere around there would have seen everyone die of heat stroke and burn wounds as quickly as it would kill the bugs.

With frost-themed psycasts from VPE though I could drop the temperature in insect-land until they all went into torpor. They'd get slower and slower and then eventually just drop until I sent someone in with a parka and a knife to stab them all.

Tons of fun all over, I'm very excited for the handful of mods I'm still waiting on to get updated so I can go back to playing in 1.5.
Albion  [author] Apr 17 @ 11:17pm 
A lot of insect meat actually has a major benefit: Together with hay you can turn it into kibble and feed all your animals with it. It's the most efficient way to feed them.
Once I did some insect breeding in a colony. I killed all hives except one or two and walled it off with double layers and put 3 or 4 heaters in there. Occasionally I increased the temperature past 80 °C or something so the insects died relatively quickly of heatstroke and then went in, collected all the corpses, killed any spawned hive and replaced any mined walls. It was a lot of micro managing though and was done back in version 1.0 or so. Not sure if that tactic is even still possible. It also had an interesting side-effect: With cassandra as the storyteller it stopped any and all raids since there was a big thread still ongoing.
Jiopaba Apr 17 @ 4:22pm 
Oh yeah, worked out just fine. Thinking about it, I'm quite certain that they showed up more often than that lockout you've described, so it must be something else interfering then. Definitely an interesting time though. Between that, regular infestations, "black hive" raids, etc. I wound up having tens of thousands of insect meat eventually.
Albion  [author] Apr 17 @ 2:40pm 
I just looked it up and seems like you must have had a streak of horrible luck.
Raids have a base chance of 7.4, normal infestations of 2.7 and infested ship chunks 1.8!
I also included a minimum of 24 days until it can fire again, specifically so something like you describe doesn't happen. Maybe one of your mods changes storyteller behavior in some weird way.
Either way it seems you enjoyed it regardless. It was just a particularly bug infested rimworld you settled ;)
Jiopaba Apr 17 @ 1:14pm 
Yeah, I've also had Go Explore for ages and ages. Fantastic mods, both of them. I wish there were more mods of this type that don't need some huge overhaul and tons of new content, just different things to do.

And yeah, that one setup was really weird. It was with Cassandra as the storyteller on Strive to Survive, and it was either every third or fourth event would be infested ship chunks. I think in the half dozen years I was on that map more than 50% of all events involved insects and there was only ever two events involving mechanoids. Didn't seem to be a mod interaction or anything gone wrong, just an unusual streak of luck.
Albion  [author] Apr 17 @ 9:43am 
@Jiopaba: I tried to keep the events as close to vanilla as possible, I'm glad you enjoy them. You should also check out my mod "Go Explore" if you didn't already.
Regarding the infested ship chunks I'm kind of surprised except if you picked Randy Random. They shouldn't appear that often.
I can check the hunting lodge code and add a minimum meat per animal requirement. However if I remember correctly the amount of animals actually on site might scale with their combat power so smaller animals should be more numerous than large meaty ones. Also it is an entire site so there should be other animals too usually.
Jiopaba Apr 16 @ 9:53am 
Ah, I did have a suggestion. Is it possible to limit Hunting Lodges to only including animals that have at least a certain amount of meat?

Only, I occasionally get invited to hunting lodges where there are like 20 small birds who have 15 meat each, and it wouldn't be worth attending if they were paying ME a thousand silver, let alone expecting me to pay them and then journey out for less meat than I could get by shooting one buffalo.
Jiopaba Apr 16 @ 9:21am 
Hah, my last colony was a riot at the end of 1.4. For whatever reason my storyteller decided I needed an unusually large number of "infested spaceship chunk" events. In two years I think it happened twelve times, until eventually I just started setting up pillboxes all over the place to shoot them from no matter where they came down.

This is one of those mods I've had so long I forgot it's not vanilla. It's really surprising when I stop and consider it just how little content there actually is in vanilla.