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https://gist.github.com/HugsLibRecordKeeper/0e2292e51fe3fa7ccd15a8cebc9066bd
With frost-themed psycasts from VPE though I could drop the temperature in insect-land until they all went into torpor. They'd get slower and slower and then eventually just drop until I sent someone in with a parka and a knife to stab them all.
Tons of fun all over, I'm very excited for the handful of mods I'm still waiting on to get updated so I can go back to playing in 1.5.
Once I did some insect breeding in a colony. I killed all hives except one or two and walled it off with double layers and put 3 or 4 heaters in there. Occasionally I increased the temperature past 80 °C or something so the insects died relatively quickly of heatstroke and then went in, collected all the corpses, killed any spawned hive and replaced any mined walls. It was a lot of micro managing though and was done back in version 1.0 or so. Not sure if that tactic is even still possible. It also had an interesting side-effect: With cassandra as the storyteller it stopped any and all raids since there was a big thread still ongoing.
Raids have a base chance of 7.4, normal infestations of 2.7 and infested ship chunks 1.8!
I also included a minimum of 24 days until it can fire again, specifically so something like you describe doesn't happen. Maybe one of your mods changes storyteller behavior in some weird way.
Either way it seems you enjoyed it regardless. It was just a particularly bug infested rimworld you settled ;)
And yeah, that one setup was really weird. It was with Cassandra as the storyteller on Strive to Survive, and it was either every third or fourth event would be infested ship chunks. I think in the half dozen years I was on that map more than 50% of all events involved insects and there was only ever two events involving mechanoids. Didn't seem to be a mod interaction or anything gone wrong, just an unusual streak of luck.
Regarding the infested ship chunks I'm kind of surprised except if you picked Randy Random. They shouldn't appear that often.
I can check the hunting lodge code and add a minimum meat per animal requirement. However if I remember correctly the amount of animals actually on site might scale with their combat power so smaller animals should be more numerous than large meaty ones. Also it is an entire site so there should be other animals too usually.
Only, I occasionally get invited to hunting lodges where there are like 20 small birds who have 15 meat each, and it wouldn't be worth attending if they were paying ME a thousand silver, let alone expecting me to pay them and then journey out for less meat than I could get by shooting one buffalo.
This is one of those mods I've had so long I forgot it's not vanilla. It's really surprising when I stop and consider it just how little content there actually is in vanilla.