RimWorld

RimWorld

343 ratings
Sparkling Worlds Addon - More Events - Standalone Addon
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
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7.372 MB
Jan 24, 2018 @ 11:09am
Jul 21, 2024 @ 12:59pm
31 Change Notes ( view )

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Sparkling Worlds Addon - More Events - Standalone Addon

In 1 collection by Albion
Sparkling Worlds Modular
7 items
Description
This is intended as an optional add-on for the Sparkling Worlds Core Mod but also works on it's own as a stand-alone.
This is incompatible with the Sparkling Worlds Full Mod!

The Sparkling Worlds Full Mod contains all features including this one.

The main feature are additional events:

Spaceship crash - A spaceship crashes near your colony. Send a caravan to investigate. In the wreckage you might find riches and dangers. Beware, others might want to disrupt your salvage operation.

Thrumbo sighting - A herd of Thrumbos gather nearby. Kill or tame them.

Doctor request - The presence of a doctor was requested at a campsite, sending a good doctor will result in an increase of goodwill for that faction.

Psychic emitter activation - An ancient emitter activats and produces a powerful drone. Either go out and destroy it or endure the drone until the emitter shuts down again.

Trade fair - Some caravan traders are gathering nearby to trade. Go out and trade with multiple caravans at once.

Infested ship chunks - Bugs from space! Some infested ship chunks fall down near your colony. They act like normal insect hives.

Hunting lodge - Get a nearby site that already has facilities to sleep, cook and butcher present. There is also a herd of animals to hunt.

Weapons cache pods - Some drop pods land on your map but instead of resources they contain weapons.


Forum thread with more details:
https://ludeon.com/forums/index.php?topic=35373.0
168 Comments
cdlander2929 Aug 19, 2024 @ 12:50pm 
thankyou for this
Albion  [author] Jul 23, 2024 @ 12:50am 
Thank you for noticing. I'll look into it if that can be fixed.
Gabthelazy Jul 22, 2024 @ 5:47pm 
Destroying an infested ship chunk cause every pawns to gain the Defeated Insect Hive moodlet... for every single chunk destroyed. And it stacks, every single time.
EDIT: It seems to cap at x5. Still, a + 20 moodlet is very powerful.
Albion  [author] Jul 21, 2024 @ 12:59pm 
Insect hives got another minor update and are now back to their true selves with one initial large insect spawn and a very slow replenishment like normal hives.
Albion  [author] Jul 21, 2024 @ 5:01am 
Yes, I had to change it due to some issues with the AI. The previous chunks also spawned indefinitely but way slower. I have an idea on how to fix it though and there will be an update in a few days.
Albion  [author] Jul 20, 2024 @ 2:34pm 
Thank you for reporting this tw_boring. I just fixed it.
Additionally the infested ship chunks now work correctly again and there are no more ghost chunks!
Enjoy the mod.
Albion  [author] Jun 16, 2024 @ 1:05am 
I would have to look at the code but I think it should be steel floor normally.
UnDeadPuff Jun 15, 2024 @ 11:20am 
Hi there. How is the flooring in the crashed ship events determined? I ask because in my games the sites spawn using a custom floor I made for myself and that shouldn't be the case.
Ghost May 12, 2024 @ 11:13am 
it seemed to be a rendering issue