Total War: WARHAMMER II

Total War: WARHAMMER II

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Wood Elves of the Wild Hunt expansion
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Tags: mod, Units
File Size
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368.301 KB
Jan 18, 2018 @ 1:28pm
Nov 4, 2021 @ 12:08pm
22 Change Notes ( view )
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Wood Elves of the Wild Hunt expansion

In 1 collection by Singemeister
Singe's Created, Updated, and Reuploaded Units
37 items
Description
Wild Huntsmen (Glaives) - Good elven infantry with decent armour, ap and anti-infantry (Benefit from infantry and Wild Hunt buffs)
Wild Huntsmen (Spears & Shields) - As above, but anti-large (Benefit from infantry and Wild Hunt buffs)
Wild Hunstmen (Swords & Shields) - Good line-holding version of the above (Benefit from infantry and Wild Hunt buffs)
Sisters of the Oak - Foot sisters of thorn, with homing arrows and decent melee stats (Benefit from Archer buffs)
Wild Sky Hunters - Aerial assault cavalry (Benefit from flying unit and Wild Hunt buffs)


Not every elf of the Wild Hunt will take to battle on their back of a great stag. Some, used to hunting in thickest parts of the forest where even their mighty steeds cannot pass or to guarding Orion as he waits for rebirth within the Oak of Ashes, fight the foes of the Asrai on foot, wielding mighty glaives, spears, and swords. Others swoop down from the sky on the backs of great warhawks, tearing apart infantry formations or mobbing airborne monstrosities.

Updated with permission from StarFauxe/FearTheSherbet's mod here
http://steamcommunity.com/sharedfiles/filedetails/?id=819052212

I also added Wild Huntsmen (Spears & Shields). They're literally just upgraded Eternal Guard (Shields). There is a slight bug in that, for some reason, their cloaks show white and green instead of just green. I'll try and fix it if I can, might be a problem due to the fact that I ported the models over from StarFauxe's TWWI mod.

Added new Sisters of the Oak - To continue the theme with Sisters of the Watch over in the High Elf mod. They have seeking arrows, but don't do as much ap damage as Waywatchers, nor do they have Stalk or Hawkish Precision

If anyone has suggestions for balance or other tips, feel free to tell me.

Also, thanks to Sebidee for his modding tutorial.
80 Comments
Skipper Feb 5, 2022 @ 1:39am 
The sword and shield unit holds the swords incorrectly, could you change that please?
Singemeister  [author] Nov 6, 2021 @ 6:26pm 
@JediMasterDraco
Yes, Glade Riders with spears. Then they got added into the base game so they were removed.
JediMasterDraco Nov 6, 2021 @ 4:25pm 
Didn't this mod used to have a Lancer-type cavalry unit?
Singemeister  [author] Oct 2, 2021 @ 2:47am 
@SoonerSox
They mostly benefit from skills affecting their unit type. Wild Huntsmen benefit from Wild Riders specific skills, but otherwise use infantry redlines for Wildwood Wardens. Wild Sky Hunters also use Wild Rider specifics, but otherwise use flying redline skills. Sisters of the Oak use Sisters of the Thorn specific skills, but the redlines for all other foot archers.
HobbySooner Oct 1, 2021 @ 2:26pm 
@singemeister could you add lines to the description for the mod that specifically states which lord abilities provide upgrades for each unit? I saw you mention below that Wild Rider upgrades work but does it affect every one of the units included in the mod (for example Sisters of the Oak).
Nabulio May 27, 2021 @ 11:19am 
Singemeister  [author] Mar 11, 2021 @ 8:07am 
@detailstop
Cool
detailstop Mar 11, 2021 @ 8:01am 
@Singemeister brother i make a sfo submod of your mod
https://steamcommunity.com/sharedfiles/filedetails/?id=2421414875
^Triumph Jan 17, 2021 @ 12:33pm 
@Singemeister Its fine that u do not used it I guess as long as u keep that in secret. Do not say it openly. If the witch hunters come for u u already stated that ur a heretic by non using SFO.

Sfo in a Nutshell:
Using it: good
Not using it: sticking a pointy mace in ur anus while runing throu lava.

Hope someone makes a submod for it.
Singemeister  [author] Jan 16, 2021 @ 4:13am 
@^Triumph

I don't use SFO, so no.