Divinity: Original Sin 2

Divinity: Original Sin 2

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Puzzle_Room_2
   
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Type: Add-on
Game Mode: GM
File Size
Posted
Updated
12.130 MB
Jan 14, 2018 @ 8:44am
Jan 18, 2018 @ 5:06am
3 Change Notes ( view )

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Puzzle_Room_2

In 1 collection by Timburr
My Puzzle Rooms
2 items
Description
My second puzzle room that i made to give my players something different then fighting or talking in GM-mode. The players have to push the right Levers and press the Button near the door. If all the levers are correct the door will open, else they get shocked and start bleeding.

How to use it:
1. rename the 10 Levers in the main room.
2. go to the GM-Room. Its on the very far right and the source-trail leads you there
3. spawn a civilian in there and posses him/her
4. get the 10 Levers in the positions you want the players to get them (the scripts will compare the 10 levers in the GM-room to the 10 levers in the main grave)
5. think on a riddle to those 10 renamed levers so the players can puzzle which levers they need to press.
6. change the atmosphere. I recommend crypt 2.
7. change the interior of the rooms to your liking.
8. have fun

Feel free to rate and/or comment. I would love to hear some suggestions

edit: Because there are no boolean type variables in the script, its a bit longer and needs about 2 seconds to check and open the door or shock the player.

edit2: Sorry for this ugly and far away gm-room. It was necessary because otherwise the players could see the switches and their positions.
2 Comments
chazz.reinholdt Jan 16, 2018 @ 4:07am 
Brilliant work! Thank you!
Ramz Jan 14, 2018 @ 10:16pm 
Thanks and if you keep making them Ill keep subscribing :)