RimWorld

RimWorld

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[Retired] CCP's Plant Stuff
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4
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Posted
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13.295 MB
Jan 10, 2018 @ 9:15am
Oct 28, 2022 @ 5:55am
11 Change Notes ( view )

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[Retired] CCP's Plant Stuff

Description
Some plants and gardening type stuff. Adds various wild and cultivated plants, garden paths, outdoors lighting, a light column, and some raised planter beds. It also patches vanilla berry bushes, roses, daylilies and clivias to use random textures.
Lifespan and growing time patches have been removed, since the vanilla plant spawner has been much improved.

It should be fine to add this to running games, but please report if you do encounter any issues. And unless you use another mod that patches the same things in the vanilla plants it should not conflict with anything.

Current features:
  • Mushrooms count as meat, yay for vegetarian nice meals!
  • Roses, daylilies and clivias use ranomised textures for more variety in your plant pots and gardens.
  • Adds several new cultivated plants: dwarf bamboo (yields wood), cultivated agave, pasture grass, mixed wildflowers.
  • Adds random textures to the wild berry bushes for more visual variety and daisies.
  • Ever wondered why your pawns don't just build planter boxes? They can now. The fertility is a bit lower than normal and rich soil but they're pretty easy to achieve if you get your hands on some plant matter to fill them with.
  • Garden paths in three variants (art by me, sorry). They are purely decorative, so consider placing a floor beneath them if you want a speed boost. Plants will poke through them for a more natural feel.
  • Three armoured lamps suitable for outdoors use (textures by ekksu <3), so raiders don't constantly break your lamps.
  • An armoured power conduit, buried to keep it even safer.
  • A tall pillar that will work as a growing lamp, but can also hold up a roof.

Planned features:
  • Patches to properly integrate the planters for folks who use mods like Fertile Fields.
  • An additional small solar powered floor lamp.
  • Leafless textures for the plants that don't already have them.
  • Better path textures and more flowers, maybe?

If you encounter any unexpected behaviour or other issues, please do report them! That's the only way to make sure they get fixed.
Popular Discussions View All (1)
0
Apr 28, 2020 @ 1:09pm
Download link for Non-Steam player
smikeproject
30 Comments
Vardath Oct 28, 2022 @ 7:01am 
Needs a patch with Rocketman
JACK Sep 26, 2022 @ 11:35pm 
the mixed wildflowers alone are a must have, the rest of it just makes it better :)
Rics Mar 3, 2021 @ 8:41am 
thank you for this awesome mod but i have a little question . whats the name of that bright path with the brown stepping stones overlay on it ? looks very cool i need it ;)
Rainycloud Feb 2, 2021 @ 11:29am 
I love this mod. I always spend ages looking for it because I forget the name and look for garden paths etc. But it's worth it lol.
Thank you!
velcroboy333 Jan 26, 2021 @ 10:08am 
Hi, I encountered a small conflict with ZP Rice Cultivation, Because of their overwrite of the RawFungus def and your patching it to meat.

I altered this patch <Operation Class="PatchOperationAdd">
<xpath>Defs/ThingDef[defName = "RawFungus"]</xpath>
<value>
<thingCategories>
<li>MeatRaw</li>
</thingCategories>
</value>
</Operation>

to
velcroboy333 Jan 26, 2021 @ 10:08am 
<Operation Class="PatchOperationSequence">
<success>Always</success>
<operations>
<li Class="PatchOperationConditional">
<xpath>/Defs/ThingDef[defName = "RawFungus"]/thingCategories</xpath>
<match Class="PatchOperationAdd">
<xpath>/Defs/ThingDef[defName = "RawFungus"]/thingCategories</xpath>
<value>
<li>MeatRaw</li>
</value>
</match>
<nomatch Class="PatchOperationAdd">
<xpath>/Defs/ThingDef[defName = "RawFungus"]</xpath>
<value>
<thingCategories />
</value>
</nomatch>
</li>
<li Class="PatchOperationConditional">
<xpath>/Defs/ThingDef[defName = "RawFungus"]/thingCategories[li="MeatRaw"]</xpath>
<nomatch Class="PatchOperationAdd">
<xpath>/Defs/ThingDef[defName = "RawFungus"]/thingCategories</xpath>
<value>
<li>MeatRaw</li>
</value>
</nomatch>
</li>
</operations>
</Operation>


And it's working fine on my end. Just thought I'd let you know.
Halfelfaedyn Apr 30, 2020 @ 1:51pm 
I would like to have the planters on a separate mod if possible? The main thing keeping me from downloading this mod is "berry bushes, roses, daylilies and clivias to use random textures." since I already have a mod that changes these, but not a good mod for raised flower beds.
Mr. Rainger Feb 3, 2020 @ 10:30am 
could you make a pure aesthetic version? The garden paths look really nice, but other plant mods already.
Luinithil Sep 14, 2019 @ 10:29pm 
Hey, so this and RimCuisine 2 apparently don't really like each other, at least the tweak where you make mushrooms count as meat. RC2 (and Pelador's Social Supplements) add several types of mushrooms, as I recall. Not sure if you'll have to make a patch, or if juggling load order will resolve it.

XML error: Duplicate XML node name thingCategories in this XML block: <ThingDef ParentName="PlantFoodRawBase"><defName>RawFungus</defName><label>raw fungus</label><description>Raw fungus.</description><graphicData><texPath>Things/Item/Resource/PlantFoodRaw/RawFungus</texPath></graphicData><statBases><MarketValue>1.1</MarketValue></statBases><ingestible><foodType>Meat</foodType></ingestible><comps><li Class="CompProperties_Rottable"><daysToRotStart>30</daysToRotStart><rotDestroys>true</rotDestroys></li></comps><thingCategories><li>MeatRaw</li></thingCategories><thingCategories><li>RC2_VegetablesRaw</li></thingCategories></ThingDef>
cucumpear  [author] May 30, 2019 @ 3:13am 
Yeah, there were some crop rebalances and I haven't gotten around to adjusting. Thank you for the reminder. :)