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In response to Ztride I think the doors go at an appropriate speed and I don't see much of a reason to change them (I used the same speed as Valve maps).
To AWG, I think I know the issue you're refering to and I'm going to have another crack at fixing it at some point in the very near future. Also, I can't do anything about the bots, sorry.
A small update on the deatchmatch mode; everything seems to work up until I try to generate a nav mesh and gets bots to try it out. If anyone would like to [tell me how] (http://steamcommunity.com/workshop/discussions/-1/864959336457777034/?appid=730) to turn off random spawn points for deatchmatch, that'd be grand (and yes I have changed the appropriate parameter in the info_map_parameters entity).