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I definitely see potential in you or even this map, though. Keep creating and maybe take a chunk of wisdom from what real minigolf does : shorter holes with pars that give a little more leeway for error.
(phew! finished XD)
I am perfectly willing to admit that I am quite bad at putting with a mouse (and I'm not that better with a real putter), but I do not find "strong shots" to be fun. It's basically "shoot as hard as you can and pray", especially with the physics of this game, which are quite likely to cause a ball to jump as soon as two lane parts aren't 100% perfectly aligned ( and that happens a bunch on this map, sadly).
I also ran into a few instance of mismatched "play areas" (game counted me as out when I was on the lane). There are no reset zones, and the pars are often unbalanced : either they're really hard, or way too easy (the obvious jump allowing you to skip the whole hole 9 and score even better than albatross isn't really good design).
(continued again)
However, sadly. I didn't personally enjoy it that much : yes, the scenery is pretty (even if there is a tendency to spam the same object in an area, which isn't very good), but sadly, gameplay wise, the map frustrated me a lot. I didn't really have fun and felt like most holes were impossible to get under par unless you spend ludicrous time finding the series of perfect shots.
(continued in next comment)
Hello Knivesron and Queen B.,
first of all thank you for playing my map.
Your Map is awesome man! Keep it up! A lovely and beatifully looking scenery with much pleasure and love in details and great ideas. Your map isnt to hard to be played but it makes a lot of fun and sometimes it is challenging if you dont use free view.
because comments can only have 1000 characters i post other comments for my experience.
iam no golf profi but it would be amazing if you could rise the paars for most of the holes, because i need more than 2 shots for example for hole one and a lot more holes could need a rise too.
- Hole 10: if you try to shot harder on the right side to play higher on the ramp in the tunnel. the shot get denied because between the two ramps are edges.
- Hole 12: If you choose the right path at the beginning and look rlly close there is in the path between to seperate straight lines a little bumber which is probably not intended, which let your ball fly out of the next curve.
Hole 17: The Teleports disturb each other... means they teleport you a lot to each other before telporting you behind the hole... but that is probably an engine problem which can only be solved by adding a seperate teleport for each own.
The Map is amazing guys play it. Recommend it a lot!!!!