Sid Meier's Civilization V

Sid Meier's Civilization V

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MHAOS: Lilina of Ostia
   
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15.044 MB
Jan 1, 2018 @ 8:06pm
Nov 10, 2021 @ 8:06pm
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MHAOS: Lilina of Ostia

In 1 collection by TheMH06
MH's Mods
47 items
Description
"Roy, my father...people were always there for me, no matter how hard things got...
That's why I can't give up. I have to fight, for everyone's sake!"

In this mod, play as the delightful noble of Ostia and daughter of Hector, Lilina! Guide Ostia towards a brighter future with the power of your arcane arts!
Note: This mod requires Gods and Kings to work!

Lilina's Ostia is a versatile civilization that specializes in combining Culture and Science to propel itself to grand heights. By playing peacefully, you can make the most out of your Research Agreement bonuses as well as potentially influencing your rivals with the output of your Culture and Great People. But if push comes to shove, your unique Schools of Magic can help empower your units to turn the tide!

UA: Gentle Flame of a Noble Heart
+1 Culture from Scientist Specialists, increasing by +1 for every active Research Agreement you have. For each Social Policy tree completed, gain +15% Great People generation in all cities.

UU: Pupil (Machinery)
Weaker than the Crossbowman (12/15 vs 13/18). While garrisoned in a city with a Magic Institute, gains +1 XP per turn (up to a maximum of Level 5) Produced faster for each active Research Agreement you have.

UB: Magic Institute (University)
Upon building, one of five unique 'School of Magic' specializations can be chosen depending on your city's surrounding terrain. These specializations provide different yield bonuses as well as unique unit promotions depending on the element chosen.
Check out the screenshots above or the civilopedia for all Schools of Magic!

Direct Download:
https://drive.google.com/file/d/1AKT24h_uTaGw1_4BqVz5QKlsdTcJi23f/view?usp=sharing

Mod Compatibility:
-Civ IV Traits (Creative and Inventive)
-Sukritact's Events and Decisions
-The Emblem Project
-Fire Emblem Weapon Triangle (Pupil's become Fire Mages)
-Kiang's Fire Emblem Religions
-Fire Emblem TSL Map (Supports the Elibe Map + 5 Continents)
-Fire Emblem Affinities (Has the Light affinity)
-JFD's Cultural Diversity (Has the Western culture)
-JFD's Rise to Power

Credits:
- Arms of Sorrow: Icon Art, Map, Original Leaderscreen, Dialogue, just being a true bruv really
- Chrisy15: Code clean-up, bug fixes and general optimizing
- JFD: Code Reference from their Kingdom of Scotland mod
- Kiang: Code Reference from his Elincia of Crimea and Fire Emblem Religion's Mod
- Blue Ghost: Icon for the Magic Institute, Pupil XP/Magic Academy update code snippets from their Ostia VP conversion mod

If you've enjoyed this mod or any of the FE mods out there, please come and say hi out on our Discord group; we'd love to meet you!
http://discord.gg/bCvvftW
13 Comments
JotNyangE Jan 31, 2018 @ 6:25am 
Kinda awkward when she gets destroyed by Hector.
TheMH06  [author] Jan 14, 2018 @ 4:50pm 
Thanks for the feedback Real. The afformentioned problems have been fixed, hope you enjoy the mod!
FellBranded  [author] Jan 14, 2018 @ 2:35pm 
We also thought that if you're gonna settle extra cities just because of the extra Resource you gain from them that'd be a pretty strategically defunct decision considering the global drawbacks. As for the Public School and Research Lab, I'll bring that up with MH, we already had to do a small workaround for the Oxford Wonder, we can easily do the same for those. Thanks for playing :D
FellBranded  [author] Jan 14, 2018 @ 2:35pm 
Hi @Real, since you took the time to give us your thoughts I'll respond to them in order;
When designing Lilina, we initially wanted her to have a branching UU where only one can picked, but some technical difficulties obligated us to think of a workaround; most of the schools of magic; barring the Fire type, are normal buildingclasses that aren't unique to Lilina, but do need her unique resource to function. So yes, theoretically you could build multiple SoM in one city, but that'd be detrimental since you only get one resource per city and it's generally not a good idea to build all of your science buildings in one city, you'd be missing out :)
Shishiyon! Jan 13, 2018 @ 8:37pm 
Sorry for posting several blocks of text, it goes from bottom to top. Steam has a word limit.
Shishiyon! Jan 13, 2018 @ 8:36pm 
Ignoring these minor issues, the mod itself was great. A rush against time to establish your culture so that your science may rise and has provided a very enjoyable experience. I will need to see how it operates as an AI some other time.

(Now if only the pupil's speed growth wasn't so ---- allowing the Chinese Crossbows to double them every time.)
Shishiyon! Jan 13, 2018 @ 8:35pm 
I could have conflicts from other mods that might be causing the second, and will resolve to simply test with no other mods.

As a possible fix for the previous, the Enlightenment Era mod (Link will be edited here), has two buildings in which only one can be built while the other is somehow removed from the build table. Noticeably, Humanism's Salon and Academy building (providing bonuses to either Culture or Science). I am uncertain how it is done, or how you might find a fix, but perhaps it will help?
Shishiyon! Jan 13, 2018 @ 8:35pm 
A few things I noticed during my run.

There is nothing preventing one city from having multiple Schools of Magic. If built on the coast, then you will have access to build both a wind related as well another of the city's terrain. These two will of course require the essence resource you provided to prevent this, but simply deploying another city is enough to gain an extra essence (at the loss of that city's school). Thus you can achieve an extra 66% science gain with your capital's already incredible science growth.

Another problem, the SoMs do not seem to count as unique replacements in the manner that they should. As to why, I have no clue. However, I am unable to produce the public school in education, and thus the research lab in plastics is also unobtainable.
FellBranded  [author] Jan 11, 2018 @ 9:40am 
The art is a combination from her Heroes art, a background I found and edited and a few layers of lens flares and the like for the Leader Screen, while her DOM picture and mod thumbnails are ciphers. The iconatlas is a mashup of different fanarts and official art :)
Lunais Jan 10, 2018 @ 7:43pm 
Looks good! If and when I return to Civ I'll have to give it a try!

Love the art. Is it from Cipher? And the UA name; sounds like a chapter title?