RimWorld

RimWorld

79 ratings
Zombieland Storyteller
   
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
576.438 KB
Dec 27, 2017 @ 8:11am
Jul 17, 2024 @ 8:03pm
11 Change Notes ( view )

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Zombieland Storyteller

Description
NO MOD REQUIREMENTS - Updated to 1.5

Suggested workshop content to use with this storyteller:
Zombieland by 'Brrainz' - http://steamcommunity.com/sharedfiles/filedetails/?id=928376710
Zombieland Scenario by 'PresGD' - http://steamcommunity.com/sharedfiles/filedetails/?id=1246245596

Version: 1.5

Adds a new Zombieland Storyteller to the game. This should be used in conjunction with the 'Zombieland' mod made by Brrainz for the best experience.

What happens:
- There will be more zombie attacks due to the increasing number of dead walking the streets.
- Less people will come to your aid, and less people will be wandering through to trade.
- Not many raids will come, as every colony is trying to survive the Z's.
- Substantially more orbital trading will happen, as they are trying to help many of the other colonies survive.

Good Luck.

P.S - Try the storyteller and rate it, that would be great. Also a comment if you feel inclined, letting me know what you think.
61 Comments
orangelightning235 Apr 16 @ 2:02pm 
you know, I do want at least someone to update the mod pack to be on the 1.5 version of the game, though I'm not sure anyone is gonna do it. I'm tryna make a zombie apocalypse pack to play, but I can't find anything better than Shamblers expanded, which is not better than Zombie Land.
SmellyFishNuggets Apr 16 @ 4:09am 
i want zombie land back:(
Pres  [author] Apr 16 @ 4:09am 
@SmellyFishNuggets - The storyteller still works, it wasn't built only for Zombieland mod.
SmellyFishNuggets Apr 13 @ 11:34am 
whats the use of this if the zombie land mod is discontinued
Pres  [author] Mar 8 @ 3:15am 
@Instant Coffe - No, this is just a storyteller
Instant Coffe Mar 7 @ 7:34am 
is it a mod that makes zombiland 1.4 avaibel for 1.5? im just wondering
Pres  [author] Feb 17 @ 9:50pm 
@Tabby - My understanding of it is: The storyteller sends a 'raid', the Zombieland / Anomaly mods interpret that 'raid', and decide if it is going to be a normal raid, or a mod-specific raid.

I could be entirely wrong, I don't mod RimWorld professionally, but that's my thoughts on how it could work.
MissCherrypie Feb 17 @ 2:34pm 
then how does it know to send more zombie attacks?
Pres  [author] Feb 16 @ 8:34am 
@Tabby - It does the same thing with or without any other mod :) It doesn't interact with Zombieland or the Anomaly Shamblers. Just enhances the experience!
MissCherrypie Feb 14 @ 7:53pm 
what does this mod do without the zombieland mod? does it interact with anomaly shamblers?