Sid Meier's Civilization V

Sid Meier's Civilization V

78 ratings
National Wonders - Biosphere
   
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142.898 KB
Feb 2, 2013 @ 11:52am
Apr 22, 2015 @ 7:17pm
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National Wonders - Biosphere

In 1 collection by Envoy
Ecology Booster Pack
3 items
Description
A Biosphere is a manmade closed ecological system specializing in biological and ecological scientific research. One of its main characteristics is that it does not rely on matter exchange with any part outside the system. In closed ecological systems, waste products produced by one species must be used by at least one other species. In order to maintain human or animal life, waste products such as carbon dioxide, feces and urine must eventually be converted into oxygen, food and water. All closed ecological systems must contain at least one autotrophic organism. While both chemotrophic and phototrophic organisms are plausible, almost all closed ecological systems to date are based on a phototroph such as green algae. Research conducted at the Biosphere may one day lead to breakthroughs in the creation of life support systems necessary for space colonization. A Great Scientist appears near the City where the National Wonder was built. +1 [ICON_RESEARCH] Science from all plant and animal Resources worked by this City. Available with Ecology.

Requires Gods and Kings.
24 Comments
Envoy  [author] Apr 22, 2015 @ 7:18pm 
Version 5:
- Adds Cotton

This mod is G&K compatible so the BNW resources have not been added, and I am too lazy to package up a new BNW only mod. Adding them to the XML file should be very easy for anyone using BNW -- customize away!
Lexx Lothar Sloan Apr 20, 2014 @ 6:34am 
Quick follow-up post: I've checked with the In-Game Editor Mod and the following plant/animal resources do not receive the +1 Science bonus (under BNW, at least, not sure about G&K).

Cloves (Indonesian civ trait, BNW)
Cotton
Dyes
Incense
Nutmeg (Indonesian civ trait, BNW)
Pepper (Indonesian civ trait, BNW)
Silk

Is this a bug or by design?
Lexx Lothar Sloan Apr 16, 2014 @ 2:15am 
Great mod, thanks. Built it and it's giving +1 Science to all plant and animal resources except for cotton?
Envoy  [author] Jul 25, 2013 @ 6:48pm 
@Lion Try clearing your mod cache and starting over and then let me know what you see. Thanks
犹太人头皮猎人 Jul 25, 2013 @ 2:50pm 
it doesn't work~~ by that I mean the +1 science doesn't show after I've built it.
Envoy  [author] Jul 22, 2013 @ 7:09pm 
Finish your games before updating!

Version 4:
- Removed Specialist due to Civilopedia bug with BNW, added +1 Science
Envoy  [author] Jul 22, 2013 @ 6:50pm 
This mod will be getting touched up for BNW due to the fact that national wonders with specialists now appear as buildings in the Civilopedia.
Envoy  [author] Jul 19, 2013 @ 10:51pm 
@andrew Should be!
ACExtravaganza Jul 18, 2013 @ 2:51am 
Is this BNW compatable?
Envoy  [author] Mar 3, 2013 @ 11:30am