Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
With only 220 gold, you can make it stronger than a renaissance era unit in the early game.
In the NinjaDefine.sql (Mod Support/Mod Support Art/Ninja Model/NinjaDefine.sql), there is this line (the last one) :
DELETE FROM Civilization_UnitClassOverrides WHERE UnitType = 'UNIT_JAPANESE_ZERO';
I assume it's a relic from whatever you used as a template fot that.
Anyways, by deleting the Zero Fighter, it breaks Nobunaga and the leader screen, unless you have a mod that either change japanese units or disable the base game civs.
Now, uhh, I was under the impression that the increase in unhappiness by 50% was not permanent. That's not to say that if I misread or if it's a bug that it was a problem, if anything it made an otherwise easy game suddenly force me to re-strategize in a meaningful way, but uhh, was curious if I'm dumb or if that was unintended.
Finding what mod is eating ass however, is something you'll need to find.