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It spawns with default NATO troops just fine. But when I try to change the troops to another faction I can't get that second topcover in place
So it is realistic.
But the bottom line here is that in over 300 hours of game play testing with my mates everyone. And I do mean everyone, said that the Foxhound absolutely ruined the game play when you could use the optics.
And its practical for gameplay purposes.
I dont see it as a problem.
But the ingame reason is very simple too. When we tested it with the ability to use optics it became far too powerful and ruined the balance, removing the need for dismounts.
I just remembered an issue we encountered before, is it possible to have some functionality that disabled the PiP - either on the unit class or via a command.
In my community we had to choose drivers based on who had the most powerful system to reduce lag / have the drivers disable PiP in video the settings ,which is somewhat annoying but not a deal breaker :) Looking forwards to your next project.
I appreciate this may not be the case IRL but it makes them extremely hard to use when you cannot engage target at your 12 effectively.
Huge fan of you guys over at RKSL, I used to read your blog posts every week over the years! Thanks for your continued support to the ArmA community :)