Total War: WARHAMMER II

Total War: WARHAMMER II

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Karak Kadrin, the Slayer Shrine
   
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Tags: mod, Maps
File Size
Posted
Updated
42.251 MB
Dec 24, 2017 @ 7:35am
Jan 23, 2018 @ 9:33am
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Karak Kadrin, the Slayer Shrine

Description
Ported from TWW1 with some small tweaks, as requested. You can find the original here.




So they've broken down the gate? Big deal.
Did you think the Dwarfs would give up that easily? Think again.
Welcome to the second stage of the Siege of Karak Kadrin! The attackers have broken down the gates, and the Dwarfs hold their ground before the Great Slayer Shrine of Karak Kadrin.

Features
At the start of the battle, the attacker and defender are seperated by a large chasm. Don't worry, there are (of course) several bridges.

Not one, not three, but two main routes. The two sides differ quite dramatically, and I attempted to offer advantages and disadvantages to both approaches. The right side is faster and offers more protection to the attackers, but also features two bridges that must be taken before reaching the Shrine. The left side is slower and offers less protection, but is covered in mist (which counts as forest!) and offers much more room for maneuverability.

The map supports the maximum of 4 vs 4 players, and should also work quite well with such large armies.

Videos
Finding the map
- Go to custom battles
- Select land battles
- Look for a wrench icon, the map is listed as Siege of Karak Kadrin tier 2

Feedback
This map has taken me a long time to make, so I'd love to hear what you all think about it! I have tried to create a more tactial battle while still creating an epic sense of scale. However, there are always things that could be improved, so please let me know what you think!


Don't forget to check out the original if you haven't seen it!
15 Comments
Delayed_Revelations Apr 5, 2023 @ 5:57am 
Are you bringing these maps into warhammer 3? they are desperatly needed.. thankyou
Illuminati Feb 5, 2022 @ 12:02am 
This map is very good! thank you very much!I also want to edit map,so may I ask you a question? If I edit map, how can I make the tower in the map can attack? and how can I make the archers stand on the wall? and without any bug including AI(I mean, no matter how long I play,AI will not become more stupid than the official battlefield map of CA,)? Do I need to write some programs?
Maruka  [author] Sep 12, 2018 @ 8:54am 
Thanks for the constructive feedback, it was very constructive.
PancakeFuego Aug 26, 2018 @ 2:04pm 
Also something to mention, there's a glitch where units/artillery will sink/fall into the ground for defenders.
PancakeFuego Aug 26, 2018 @ 1:51pm 
I'm sorry, but this map is hot garbage: too much favor for the defenders and too small of a deployment zone for attackers.
Maruka  [author] Jul 17, 2018 @ 9:16am 
Sure, but it should work anyway!
Rhoss Jul 9, 2018 @ 9:49am 
Hello! Could you please update it for the newest version? Thanks alot :steamhappy:
Maruka  [author] Jun 20, 2018 @ 3:31pm 
It's already in WH2 as part of the GCCM mod! If you subscribe to that you can play it in custom game as well. Alternatively, I uploaded the greenskin version seperately as well.

https://steamcommunity.com/sharedfiles/filedetails/?id=1240518361
95139ieaci Jun 20, 2018 @ 2:31pm 
Any chance that you will update the Karak Kadrin bridge seige map that you did for Warhammer 1 so it can be used with WH2??? I'd love if you did. I found it on youtube yesterday and was so excited to play it... then I realized it is only for WH1. Thanks! Great work BTW!
vaa Dec 29, 2017 @ 12:34pm 
love:D