Total War: WARHAMMER II

Total War: WARHAMMER II

107 ratings
No More Wood Elf Seeding/Colonizing (S&F Updated)
   
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Tags: mod, Campaign
File Size
Posted
Updated
907.244 KB
Dec 18, 2017 @ 7:16pm
Nov 6, 2021 @ 4:51pm
12 Change Notes ( view )

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No More Wood Elf Seeding/Colonizing (S&F Updated)

Description
Updated for S &F.

Appears to be SFO compatible, recommend set to load before SFO.

Works in both Vortex/Mortal empires though is intended for use in ME as a non-Wood elf faction.

This mod disables the Wood Elves ability to occupy and colonize settlements so they won't expand outside of Athel Loren. They usually just sit and defend their capital.

Confirmed that if WE faction loses their last region they can still ruin resettle if alive (listed differently than capture), though only a capital region (i.e. not all of athel loren), would only be an issue if the confederated

Modifies culture_settlement_occupations_options_tables, simply deleting the lines for WE regarding occupation and colonization.

Feel free to edit or use in your own mods

Thank you for the support I have been getting for this!
90 Comments
cexyscouse Aug 25, 2022 @ 3:04am 
Great Mod, perfectly thematic! I hope to see this on WH 3 IE as wood elves are so annoying when they expand! Breaks the immersion a lot for me!
Carferry  [author] Nov 6, 2021 @ 4:54pm 
It has been updated for S&F. Apologies for being so slow, I haven't been playing this game that much recently and stopped using this mod myself after the WE update so I kind of forgot about it.
Carferry  [author] Sep 7, 2021 @ 11:27am 
@Marduk1813 Realized this mod wasn't updated since the Beastmen patch. I'll get it updated soon since it looks like game 2 probably has only 1 or 2 more updates before things go over to game 3. Personally I haven't been using this mod since the WE update last December since I haven't seen Bretonnia or the Grey Mountain Dwarfs getting as constantly steamrolled by WE as much as they used to. Thanks for the comment.
Marduk1813 Sep 7, 2021 @ 11:11am 
Hey dude,

first of all thanks for this mod. The WE snowballing has been a really big issue back then, and I remember I canelled a pretty neat Empire campaign because the WE had conquered all of the southern and badlands and were coming for me with serveral stacks.

I'm currently playing a Beastmen campaign and this mod seems to break the option to place a herdstorne. I just noticed it when I razed Lothern and had no option raise one. I replayed the battle with your mod disabled, and now the options is back.

Just to let you know. Again, thanks for the mod!
Carferry  [author] Dec 17, 2020 @ 3:42pm 
yeah it probably is, this mod isn't intended to be used as the WE, it prevents the WE from expanding and is intended for non WE factions.
Adenrius Dec 17, 2020 @ 1:51pm 
I'm not sure if it comes from this mod, but it seems this mod prevents the Wood Elf to colonize some Tree settlements, such as the Forest of Gloom.
Carferry  [author] Dec 3, 2020 @ 2:49pm 
I'll get it updated but I'll have to look over what they've changed with the we update, I might have to change how the mod works
Carferry  [author] Oct 25, 2020 @ 4:13pm 
can confirm that WE factions can resettle a ruin after losing their last settlement and alive, so only an issue if they have confederated.
Carferry  [author] Oct 25, 2020 @ 4:13pm 
There are mods that remove amber however and are compatible with this
Carferry  [author] Oct 25, 2020 @ 4:09pm 
Amber is unchanged, mod isn't intended for player use, though I'm not sure if the AI uses it anyway.