Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem









will take you to the endgame chapter
d_mipcap "x" Just the same as gl_picmip but for software users (me) and I'm not sure if it's available in OpenGL
d_mipscale "x" Another software mode one. The LOD bias for textures. The higher the number, the closer the mipmaps. Good for low end video cards or to reduce texture aliasing.
fps_override "x" Set to 1 to remove the 100 FPS cap. This allows you to set fps_max to as high as you want.
room_off "x" Set this to 1 to disable reverb effects.
waterrom_type "x" The DSP effect ID to use when underwater. Default is 30.
if I wanted cheats activated before I load up a map, for example in the console id type;
sv_cheats 1
map c1a2
///map loads
impulse 101
god
noclip
notarget - etc etc
Can even bind commands to buttons ie;
bind "x" "noclip" will allow you to toggle noclip on and off.