Sid Meier's Civilization VI

Sid Meier's Civilization VI

Not enough ratings
Diplomatic Defeat Mod
   
Award
Favorite
Favorited
Unfavorite
Type: Mod
Mod: Gameplay
File Size
Posted
Updated
70.835 KB
Dec 13, 2017 @ 11:21am
Mar 9, 2018 @ 12:53pm
6 Change Notes ( view )

Subscribe to download
Diplomatic Defeat Mod

Description
This mod introduces completely new feature into the game - Diplomatic Defeat.
Substitute for Diplomatic Victory and World Congress from previous Civs versions.
You will lose if your relations with other civilizations deteriorate below certain levels.

Single player only! AI can NOT be defeated by this mod, only HUMAN is affected!

You will be defeated if (all conditions should be satisfied):

--You have no friends at all;
--Any AI opponent has friendly relations with more than half of all major civilizations;
--This AI player has Diplomacy Service civic researched;
--You have unfriendly relations with more than half of all major civilizations;
--All majors have already met each other.

--PLUS Additional CS safeguard: you won't be defeated if you are suzerain of:
math.max ( (numMajorCivsAlive -1 ) * 2, math.ceil(numMinorCivsAlive / 2) + 1 ).

This mod stacks well with More Strategy Mod:
http://steamcommunity.com/sharedfiles/filedetails/?id=1226610353

40 Comments
FearSunn  [author] Nov 7, 2018 @ 9:52am 
Exactly. This is the main point of this mod.
Kenraali Nov 7, 2018 @ 7:52am 
So does this mod make Domination Victory harder to accomplish?
FearSunn  [author] Mar 5, 2018 @ 8:26am 
New version just uploaded!
Compatibility with Rise&Fall improved. Now FreeCities do not count as CityStates.
Also tweaked defeat condition in situations when only two major players are alive.
pauloel7 Mar 5, 2018 @ 6:18am 
Got it, cool, thanks!
FearSunn  [author] Mar 5, 2018 @ 6:16am 
Error you referencing does not indicate any mods conflicts. It bassically means some localization text is missing. If your game is in en-us just ignore it.
pauloel7 Mar 5, 2018 @ 5:29am 
Gotta minor mod conflict here: [4132612.973] Warning: LocalizedText - Error Loading XML. Please help? Mods at https://jpst.it/1bJ0n . Modding.log at https://jpst.it/1bK34 .
FearSunn  [author] Feb 2, 2018 @ 11:58pm 
For strategy tips how to win friendly Domination victory check this brilliant post here:
https://forums.civfanatics.com/threads/warmongering-guide.608752/
FearSunn  [author] Jan 17, 2018 @ 8:18am 
Exactly the same here. Posibilities for AI to have more than half major friend is rare. Just nobody take note of this as it is not important for vanilla gameplay. With this mod it is important now and I am tested it extensively.

I do appreciate discussion, but please be more carefull with you judgements without actually played a game with this mod enabled.
titan_vfaf Jan 17, 2018 @ 7:54am 
One of the conditions:
--Any AI opponent has friendly relations with more than half of all major civilizations
This is NOT the same thing as being voted as a world leader. Friendly relations are nothing more than friendly relations, perioid.

Do you understand how rare occasion it was for AI to win diplomatic victory in Civ4 & 5? I've played them thousands of hours if you count the hours together, so I can confirm you that the possibility for it to happen was pretty much nonexistent, no matter how you treated others during the game.
FearSunn  [author] Jan 17, 2018 @ 7:38am 
This is exactly how "voting" was done in previous versions of Civs. It was (and it is here) just rating number for AIs. Nothing like "indebteness" or whatever "feelings". Result is the same for human player - he was dismissed. This mod is for single player only! You still missing crucial details.