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I especially enjoyed the pyrotechnics when I accidentally dumped about 2kmol of H2 at 1800C into -145C 100% O2 Europan air all at once. Things caught fire that I didn't know COULD catch fire.
Storing nitrogen byproduct from the ice crusher in a tank, then forgetting about it... in a base full of oxygen. Kaboom.
Pumping filtered oxygen into a Martian base, this time with back pressure regulators so my previous atmos mishap doesn't happen again... with no outlet for the accidental coolant that soon began spraying out of the pipes.
Relying on the APC indicator light to tell me if the station battery is out so I can go fire up the emergency generator... placed outside... with a slow airlock... at night.
And one I saw on YouTube:
An atmos contraption heavily pressurizing a room labeled "fertilizer"... right next to the main gas storage. First the oxygen tank lit up, then the volatiles, and the entire base went up in a spectacular display of pyrotechnics that would make Cuban Pete balk. The player respawned, revealing the outside of their mountain base which was now erupting like a wreckage volcano.
Don't put your power controller on the floor then hold or drop water ice, it lets magic smoke out.
Don't head off on a 'short' mining run without determining if a storm is likely.
Don't forget what a tracking beacon is, what a tracking chip does, or how to use either.
Don't accidentally fill your base with N2/NO2 by dropping nitrite instead of oxite.
But it's not the end there; I had to get it back inside. These crates take up most of a full block so getting it in the airlock was the first difficulty, cramming myself in the next. I managed to do this before putting it down to cycle the airlock. My mistake was trying to pick it up again, as it decided to phase into a solid frame. Laws of physics do not like being broken and so it spat the crate back into the airlock with enough force to obliterate my suit; I could not yet to replace it. And to top it off, the crate had been wedged where none could grab it's handles again.