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Even Duncan at honk kong´s campaign said that a shadowwrun choice from a menu made by mega corporations.
Having said all that, I didn't really enjoy the experience. This mod was like playing as a member of the Suicide Squad, or La Femme Nikita, where you don't really have any choice or agency, or even any illusion of those things. Shadowrun is usually a game where the 'runners are social outcasts. Maybe they're Robin Hood, maybe they're Jesse and Frank James, but they aren't a government black ops team.
This mod felt like I was being forced to be The Man. Dialogue to resist this portrayal were few and far between. Not everyone is going to have my preferences, of course, and as I said in the beginning, the mod is well-made. It just isn't for me.
Even on Hard its easy to progress as you acquire much more Karma than the base SR:HK campaign and the Bonus campaign, I played a Shamage and maxed Willpower/Magic quite quickly.
now take what i say here with a grain of salt because if i had to guess this was written by some lone dude in his spare time. if that is the case he has done far more than i will ever be willing to XD.
in short if you just want to street sam, adept, spell cast, summon, rig or run and gun through a different environment this campaign is for you. if you care about characters and story, i recommend the other campaigns i mentioned over this one first.
Early on there may seem to be a strong emphasis on ettiquites but they make little to no functional change in the outcome of anything save for some extra newyen early on.
you cant start with cyberware so i would not bother putting points into cyberware early on.
everything else functions as normal, i just wish that there were more skill use options and that skills actually changed the outcome of things.
Loading screen backgrounds and story epilogues would be nice to dress up the whole experience.
And as many people have written: don't play it with a decker build.