Darkest Dungeon®

Darkest Dungeon®

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Abysswalker
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33.412 MB
Dec 8, 2017 @ 9:37am
Feb 7, 2023 @ 3:03pm
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Abysswalker

Description
Final overhaul. This mod has excellent synergy with Lord's Blade: https://steamcommunity.com/sharedfiles/filedetails/?id=1433161277

Thank you, Geptor555, for the recent Spanish translation!

Abysswalkers are knights who follow the precedent set by Wolf Knight Artorias: halt the spread of evil through any sacrifice. Unmatched with greatswords, these legendary knights confront monsters and provinces reminiscent of the Abyss. Their exposure to the Abyss corrupts their souls, affecting their demeanor and fighting style. Elegant swordsmen? Raging berserkers? The line blurs depending on the severity of their corruption...

You are highly encouraged to play inside the affliction, and dance between 100 and 200 stress with this character. He gains damage every 10 stress above 100, and gains 10% to most stats in total darkness during his affliction.

Abilities

Abilities are inspired by Abysswalker Artorias' lore and boss fight in Dark Souls.

Knight Stance

1) Overhead Slam: The Abysswalker strikes with his enchanted sword, doing extra damage to Eldritch monsters.

2) Abyssal Thrust: The Abysswalker glides forward, thrusting his blade into enemies. Extra damage to Eldritch monsters.

3) Feint: The Abysswalker shifts backward, gaining dodge and a riposte with weak damage. The riposte minorly bleeds & blights enemies in addition to marking them. This gives great synergy with the Lord's Blade class mod.

Wolf Stance

4) Somersault Slam: The Abysswalker strikes with intense force, stunning enemies. He may perform this action twice in a row. Gains extra damage against stunned targets. Less accuracy on the 2nd strike. Causes stress damage.

5) Savage Leap: The Abysswalker leaps onto the back two targets, damaging them and breaking their guards. He suffers stress damage from this ability.

6) Wolf Blood: The Abysswalker flushes his stress into another character, additionally granting them enhanced strength and accuracy. This ability works with trinkets for additional effects (guard, buffs, etc).

7) Embrace the Abyss: This ability changes his stance between Knight and Wolf.



Trinkets

1) Wolf Ring: Gain move resist, stun resist, and minor prot at the cost of stress sensitivity.
2) Covenant of Artorias: Gain crit & stress resist in the dark.
3) Silver Pendant (CC): Gain stress resist, stress damage reduction, and a stress healing reduction. Minor speed nerf.
4) Cleansing Greatshield (CC): Gain a bonus to health, prot, and a debuff to damage and speed. Wolf Blood gains a guard effect.
5) Greatsword of the Legend: Gain strength against mankind's enemies, but weaknesses against mankind.
6) Blood of a Companion: Gives allies above 100 stress significant crit & damage buffs.


Future Plans

None.

Known Issues

None at the moment. Please send any errors to the bug forum.

Huge Thanks

Slightly Startled Seal gave life to AceroSteel's animations. Thank you forever, buddy.

Thank you to AceroSteel, the legendary artist.
Popular Discussions View All (6)
146
Dec 28, 2022 @ 3:30am
Bug Feedback Thread
Caedwyn
41
Jul 14, 2019 @ 6:04am
Balance Feedback
Caedwyn
4
Feb 18, 2023 @ 12:57pm
Localization
=Reb=
605 Comments
Fortissax Mar 17 @ 3:52pm 
On week 20 and he hasn't shown up?
Baltheon Dec 31, 2023 @ 7:47am 
does trinkets only spawn in champion quest? cus im not getting any
Skyfall Terminus Sep 9, 2023 @ 10:14am 
the dynamic between normal and berserk stance is funny that Abysswalker actually deal damage in his basic stance and gutted it for utility when berserked
honestly liked the idea of being solid damage dealer and take risk for utility, never thought reversing stereotypical dynamic could work well lmao
Soulfire72 Sep 8, 2023 @ 2:11pm 
Tried this out with Lord's Blade and was thoroughly disappointed. Yes they have great synergy with each other, but wrecks the rest of the party. They're great damage dealers/dancers, but little else. It's hard to fit in healing and stress healing with these two dancing all over the place. Anyone have insight as to what team these two are supposed to fit into?
Caedwyn  [author] Aug 11, 2023 @ 10:46am 
^_____________^

Nice.
Recon_Warrior007 Aug 11, 2023 @ 8:27am 
I tried to use 4 of them to raid in pitch black, they all had a heart attack and died. 10/10 would try that again.
Caedwyn  [author] Jul 14, 2023 @ 6:12am 
You don't have to @. There's no functionality for that here afaik. I get the notification regardless. That's just a friendly note.

"When afflicted, Abysswalkers gain 10 percent damage per 10 stress at and above 100."

I think this line is precise enough. You can also hover your mouse over the minimum & maximum damage range when highlighting an enemy with an ability in order to check damage modifications iirc.

Possibly some news soon on a 5.0 update.
Kilin Jul 14, 2023 @ 5:56am 
@Caedwyn When I read the tooltip I thought it was saying I get a permanent buff based on how much stress I have at the time I have of using it not that it would be a changing thing based off of dynamically changing stress.
Caedwyn  [author] Jul 14, 2023 @ 5:50am 
The buffs are tied to the resolve state. You won't see them within the blue buff icon's tooltip.

It's 120 stress per 1 round. Anything outside of that one DoT tick is unrelated to the item.

It's intended to trigger the resolve state. If you trigger it from a stateless character, your stress gets capped at 100 due to the transition. The 120 is just to account for -% stress items/buffs you may have.

If you're using it from within the resolve state, God help you because Gwyn won't.
Kilin Jul 13, 2023 @ 7:09pm 
The item you get at the start of each expedition doesn't do anything it says on the tin. The only effect it seems to have is put on a debuff that causes you to gain (in the tooltip) 120 stress a turn for 1 round but even that is incorrect because it seemingly causes you to instantly have a heart attack regardless of how much stress you have. On top of this both times I used it the effect stayed for two turns rather than 1 and this caused my first abysswalker to died from a heart attack. It doesn't give a buff in anyway I can tell. It's supposed to give 10% damage per 10 stress.

The second time I used it I made sure to keep track of my stress and what my damage reported as before and after. I gained just around 160~ stress and even after I got hit with the heart attack and the debuff was removed I still got hit with something like 50~ stress damage. It likely was much more but it maxed out hard again.

As it is it's literally a suicide pill.