Divinity: Original Sin 2

Divinity: Original Sin 2

50 ratings
Teleporter Pyramids at game start
   
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Type: Add-on
Game Mode: Story
File Size
Posted
3.786 KB
Dec 4, 2017 @ 8:30am
1 Change Note ( view )

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Teleporter Pyramids at game start

Description
Super simple mod, aimed at people like me. That is, you've played through Fort Joy more times than you can count, and with each new start you miss having teleporter pyramids more and more.

Mainly, this is just to make my life easier when playing with friends. When you wake up in the Hold you'll find all four of the teleporter pyramids by the table in front of you. Yes, it'll probably let you do things the game doesn't intend. Yes, someone will probably find a way to make the game easier, and will probably complain....

It is what it is, a quality of life mod not aimed at balance etc. Use this if you want the pyramids early, but I'd advise not to use it for your first playthrough to avoid being able to get around some areas you shouldn't and missing something.
Popular Discussions View All (1)
2
Feb 18, 2020 @ 5:06pm
Temporary version for Definitive Edition
Gᴜsʜɪɴɢ Gʀᴀɴɴʏ
21 Comments
Slebtistic Nov 24, 2023 @ 7:12am 
https://steamcommunity.com/sharedfiles/filedetails/?id=3093961156

So for the people that are complaining that this mod is broken... technically yeah... but not as functionless as you think. What happens is that there are mroe teleports because now there are duplicates but the display menu stays the same. Refer to the image above for what I mean. They are still functional this way but it is still an inconvenience. I will let you decide if it's worth or not. This comment here is mainly for those who downloaded this without realizing the mod is broken.
Gᴜsʜɪɴɢ Gʀᴀɴɴʏ Oct 15, 2018 @ 7:44pm 
Made a temporary version for the Definitive Edition while we wait on the original author, info and link here: https://steamcommunity.com/workshop/filedetails/discussion/1221410668/3335371283881006248/
Sin Sep 11, 2018 @ 1:41pm 
DE PLS!!!
fray Aug 31, 2018 @ 7:51am 
Please, update for Definitive Edition
MommaAngel24_TTV Mar 22, 2018 @ 6:55pm 
I found a fix for my previous comment. Basically as soon as you get on lady vengence, open your chest, put all 4 modded pyramids in there. Then go looting. Once you get back on Lady Vengeance after helping to protect Malady... they will have disappeared from the chest all together... no bugs :)
Zoey Mar 15, 2018 @ 9:05pm 
as amazing as an idea this mod is, unfortunately it is broken. dont know about modding divinity but i think the fix would be removing the vanilla pyramids, or removing the modded ones and moving the vanilla ones to the desired position. without that unfortunately the mod breaks the pyramids
Auk29 Mar 13, 2018 @ 10:47am 
Let's start out with the fact that I'm not complaining. This comment is just for anyone subscribing to this mod, which I loved the idea of by the way. Just saying, when I got the Lady Vengeance and got the first 2 actual pyramids (red and blue) it glitched all of my pyramids, bot modded and not. Now whenever I try to use any of them it get "teleporter pyramid cannot be used in restriced area".
MommaAngel24_TTV Mar 8, 2018 @ 7:22am 
I have all four of the modded pyramids and all four of the game pyramids... how do I know which ones are the modded ones? I tried dumping four of them on the ship in the storage container but they still show up grayed out and restricted. I've tried every possible combination that I could think of trying. Is there a way to distinguish between the modded and the game pyramids?
Dookie Blaster Jan 22, 2018 @ 8:40pm 
Would it be possible to put these in Fort Joy in a basket or something since the Hold is only accessable for ther first 5 min of a playthrough?
Popemaster Jan 21, 2018 @ 1:46am 
@seoh: They do that on the Lady Vengeance and whenever you click those on lady vengeance, you can get around it by putting the red one down and using them to port to that one, but once you get the regular ones just dump the mod ones in the ship storage and it works fine. Although oddly the modded green one always works so you get a total of 5.