RimWorld

RimWorld

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[RF] Editable Backstories [b18]
   
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Dec 3, 2017 @ 3:36pm
Jan 7, 2018 @ 9:42am
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[RF] Editable Backstories [b18]

Description


Are you tired of running into characters in your game with horribly overpowered or just plain silly backstories? Are you frustrated by the number of colonists you have to feed who aren't willing to work to earn their keep because their backgrounds prevent them from doing manual labor? Does it annoy you when you find a backstory you like with the "Prepare Carefully" mod, only to notice that the gender pronouns or even the pawn's name don't change to fit your character? Do you just hate not being able to do anything about typos that you spot in backstories?

Well, fret no more! Your worries are over!

"Editable Backstories" replaces RimWorld's default backstories with a completely editable set of backstories contained in convenient XML files. Yes, that's right. It doesn't just add editable backstories to the vanilla database. It completely replaces that database.

(Well, it *does* have a "lite" option that allows you to just add to the database, but by default, it replaces it.)

You can use the mod "straight out of the box," so to speak, as I've included a set of "cleaned up" basic backstories which will be used if all you do is just install and run the mod. None of them are unreasonably powerful or, in my opinion, lore-breaking, none have hard-coded pronouns or names, and I'm pretty sure that they're mostly free of typos.

But the real point of "Editable Backstories," of course, is that it allows you to edit and add stories yourself. In the "XML Raw Data" folder within the mod's directory, you'll find files containing the full collection of backstories from the vanilla game. In the "Documentation" folder, you'll find detailed instructions to help you put together your own "perfect" backstory collection.

As I already noted, unless you're using the "lite mode" option, the mod removes all vanilla backstories from the game, so no pawn bios will ever again include material that you don't have the option to edit. This means that you won't meet any of the "Pirate King" characters, those characters created by RimWorld Kickstarter backers, whose childhood and adulthood stories are linked. However, "Editable Backstories" allows you to create your own linked stories, so if you happen to like a particular "Pirate King" pawn, you can easily add him or her back into your world, complete with any edits or fixes you deem appropriate.

Additionally, while it doesn't remove any potential pawn names from the game, "Editable Backstories" does let you to add as many new names (first names, surnames, nicknames, and/or full names) to your game as you desire.

- Rainbeau Flambe (dburgdorf)

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Compatibility:

"Editable Backstories" requires a new game. If you try to add it to (or remove it from) a game in progress, every pawn in the world will end up with new randomly-assigned backstories. (On a related note, don't try to switch between regular and "lite mode" in the middle of a game, for the same reason.)

The mod is compatible with both "EdB Prepare Carefully" and "Verify Start."

It is also fully compatible with any mods that utilize Erdelf's "Humanoid Alien Races" framework.

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Special Note:

I completely understand why backstories aren't editable by default. And I mean absolutely no disrespect to those who backed RimWorld on Kickstarter back in 2013 (or have purchased the "Name in Game Pack" since then) and got their stories written into the game as a result. But at the same time, I'm a modder. Changing things I don't like about the game is what I do. And the fact that backstories can't be edited, even though I understand it, is something that I don't like.

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Credits:

Some of the C# code in "Editable Backstories" (specifically, the code that allows data to be read from XML files) derives from code in Erdelf's "Humanoid Alien Races."

The mod utilizes Pardeike's "Harmony Patch Library." (No additional download is required, as the library is included with the mod.)

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License:

If you're a modpack maker and want to include "Editable Backstories" in your pack, or if you're a modder and want to use it as the basis of a derivative mod, please feel free to do so. I ask only that you let me know about it.

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The Ludeon forums discussion thread for my mods can be found here[ludeon.com].

If you have any (helpful) suggestions for improvement, please let me know!

My mods are free, but if you'd like to buy me a Dr Pepper[ko-fi.com], I wouldn't complain.
64 Comments
E-Claire  [author] Oct 10, 2018 @ 8:17pm 
There's no "Dev" folder; I assume you meant the "Defs" folder. That folder is where *all* XML files need to be located, as the game won't read them from anywhere else. So no, you don't create new folders for your custom stories.
cuirithir Oct 10, 2018 @ 7:48pm 
I finished editing the existing stories in the DEV folder and have read your included guide on how to roll my own. Is it really as easy as creating a unique {Medieval_Adult/child/etc} folder, writing up the backstories for actual trades, and your mod will include them?

Thanks for all your work with this mod, btw. It's really nice to see the backstories I've edited actually in play :)
E-Claire  [author] Oct 8, 2018 @ 10:34pm 
@Cuirithir: Yeah, unfortunately, it's work. :) But if you do complete a nice set of medieval fantasy backstories, I'll be more than happy to host them on my Dropbox and add a link to them from the mod's Steam and Ludeon forum pages.
cuirithir Oct 8, 2018 @ 10:14pm 
OMG, this is actual work!

Question, once I've altered these backstories to be more 'fantasy medieval friendly', is there a way to share this hard work with others so they can easily include these edits in your mod?
cuirithir Oct 8, 2018 @ 8:16pm 
You are the absolute best. I'm going to name my first grandchild after you. "Little Flambe" is what I'll call them. ;)

Seriously tho, Thanks a million for this mod. I had everything loaded up and was sorting colonists for my first LOTR run and ... wtf? A Hobbit starship pilot? ... that will never do...

Cheers!
E-Claire  [author] Oct 8, 2018 @ 7:54pm 
@Cuirithir: That is exactly the sort of customization for which this mod is designed. :)
cuirithir Oct 8, 2018 @ 7:37pm 
Mister Flambe, I'm about to start a Lord of the Rings/Medieval Times play through and I want to remove all the unrelated vanilla backstories - like Starship Pilot, etc.

Would this be the mod I'm looking for, or should I turn to the dark side?
E-Claire  [author] Oct 7, 2018 @ 2:34pm 
I've taken this one back from Kiame, though I certainly appreciate his having taken the time to handle the initial b19 update in my absence. The new b19 version can be found here: https://steamcommunity.com/sharedfiles/filedetails/?id=1533431537
TheTitanD20 Sep 11, 2018 @ 10:42pm 
Hoping for a Steam release of the B19 version from either of you!