XCOM 2
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Playable XCOM 2 Aliens
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File Size
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35.405 MB
Dec 1, 2017 @ 12:58pm
Dec 29, 2018 @ 12:15pm
13 Change Notes ( view )
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Playable XCOM 2 Aliens

In 1 collection by RealityMachina
RealityMachina's War of the Chosen Mods
97 items
Description
The actual aliens from XCOM are available to you!

Well, Vipers, Mutons, Andromedons, and Sectoids anyway.

Features
All aliens featured have their own classes and equipment for them. Equipment is gained by building the medium armor schematics or the mentioned weapon schematic:

They are also able to bond with other soldiers on the Avenger.

Sectoids - Equipped with a sectoid blaster and their version of psi-amps. Has one utility slot. Gains upgraded equipment from the psi-amp and pistol schematics.

Vipers - Equipped with a Viper rifle and their own biological weapons. Has no utility slots. Gains upgraded equipment from the sniper rifle schematics.

Mutons - Equipped with a Muton rifle and the attached bayonet. Has one utility slot. Gains upgraded equipment from the assault rifle schematics.

Andromedon - Equipped with an Andromedon rifle and the base of their acid attacks. Has no utility slots. Gains upgraded equipment from the cannon schematics.

Aliens are earned from the Rescue Rogue Operative covert action that is added to the pool of covert actions.

Other Mod Integration
If Allies Unknown Redux is installed, the above aliens will also appear as potential rewards from Spectres/The Liberated and related mission content.

With Extract Corpses installed, Fultons can be used on stunned aliens of the right type in order to have a chance of gaining a new recruit.

FAQ
Are you going to keep working on this - not really, I'm just not super enthused to really work on this mod anymore.

Oh. Can I make something with this as a dependency then? - Go ahead! I ain't gonna stop you.

What about if i want to make my own custom version using code from this mod? - This is also fine.
Popular Discussions View All (20)
51
Mar 10 @ 12:17pm
Playable XCOM 2 Aliens Suggestions
Circle of Psi
31
Dec 29, 2023 @ 12:00am
Playable XCOM 2 Aliens Bug List
Circle of Psi
27
Jul 26, 2022 @ 5:15pm
Can we have playable chosen?
A.M (All Maker)
563 Comments
Epic Dovahkiin Feb 27 @ 6:19am 
related*
Epic Dovahkiin Feb 27 @ 6:19am 
(i also don't really like the idea of having 2 different vipers both popping up at the same time) i assume commenting out everything relate to the vipers in the ini file would work but i'm not sure
Epic Dovahkiin Feb 27 @ 6:11am 
i much prefer the vipers from allies unknown redux species: viper is there a way i can use the vipers from that mod while keeping the other aliens?
[BT] Konrak Feb 3 @ 5:44am 
is it possible somehow change skin of Muton to Muton guardian (elite muton from long war?)
BearJewTheGolem Oct 9, 2023 @ 11:18am 
Don't think this mod works anymore, I'm like 5 hours into a new playthrough and havent found any covert ops
I've tried a vanilla playthrough with only this mod as well, nothing
I have the SHIV mod and a SPARK rework (and the dependencies) but thats it
VommyMommyLover Oct 9, 2023 @ 6:27am 
I just completed an entire playthrough with this mod enabled and not even once did I encounter any recruitable aliens. Could it be that the Legacy update is somehow disabling this mod?
Lucifer Von Allard Sep 4, 2023 @ 2:48pm 
Does anyone know how I can get this mod to work with the starting soldiers mod without creating eldritch abominations?
Cpt.Haxray Aug 16, 2023 @ 6:22pm 
Im noticing a strange dramatic FPS drop whenever i have this mod installed or enabled. I've messed around with a mod list and tried just enabling this mod and still got drastic FPS issues on gatecrasher. Strangely, this does not occur with other mods regardless of the amount I try. Is this a known issue and is there any way to fix this?
Luigi Jun 22, 2023 @ 3:18pm 
how do i create a alien character
DazDaSpazz Apr 14, 2023 @ 7:42pm 
I can't seem to upgrade the weapons. The description says that they upgrade with schematics but I'm also playing with Prototype Armory which removes schematics to make every weapon individually built. Is there a workaround for this?