Counter-Strike 2

Counter-Strike 2

361 ratings
Opal
   
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Game Mode: Classic, Custom
Tags: Map
File Size
Posted
Updated
45.069 MB
Nov 30, 2017 @ 8:46pm
Jul 23 @ 12:40am
19 Change Notes ( view )

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Opal

Description
(This is my entry for the Mapcore CS:GO Mapping Contest 2017)


Opal takes place in a coastal town on Skopelos, a Greek island in the western Aegean Sea.

Terrorists landed with their boat on the port, and plan to either bomb the public place & monument, or the water treatment facility. Counter-terrorists come out of a town police station, and attempt to prevent the terror act from happenning...



This is the release version of de_harbor, hence the new name.
(Link to the old version): http://steamcommunity.com/sharedfiles/filedetails/?id=908609109

I would like to thank the Mapcore crew for organizing such a fun contest - I will be sure to participate in the next one as well!

The map will receive constant improvements based on feedback, so please share your thoughts :)

Cheers!
-Mike


Special thanks:
*Mackatozis* for the Greek translation and ongoing feedback!
*Yanzl* for the water material!

<3
Popular Discussions View All (3)
7
Jan 17, 2018 @ 8:17am
Feedback and Bug reports
gntr
1
Dec 7, 2017 @ 8:41am
I think this will be in the next operation.
Lancynical
0
Dec 10, 2017 @ 7:20am
Looks like I'm getting review bombed
gntr
69 Comments
Bhoppi May 20, 2023 @ 10:43am 
In my game the sea is black too. Please fix it!
AraNix Dec 16, 2021 @ 8:18am 
The water at T spawn is black for me pls fix
ANGELA Jun 30, 2021 @ 1:46pm 
💜💜💜💜💜💜💜💜💜💜💜💜💜💜💜💜
💜💜💜💜💜💜💜💜💜💜💜💜💜💜💜💜
💓💓💓HAVE A GOOD DAY !💓💓💓
💜💜💜💜💜💜💜💜💜💜💜💜💜💜💜💜
💜💜💜💜💜💜💜💜💜💜💜💜💜💜💜💜
gntr  [author] May 3, 2019 @ 2:58pm 
Hey @ᛃ eljesT ☭

Thank you for your feedback! I'm currently working on a big update addressing these concerns.

I'm documenting the whole process over on Mapcore:
https://www.mapcore.org/topic/20826-opal/?page=5

Thanks again!
Stop stalking hoe Apr 27, 2019 @ 7:14am 
Veri Gud map
Liv Jan 19, 2019 @ 11:26am 
i don't know how to say this nicely, but did this map have ANY playtesting before getting detailed? it takes 7 years to rotate, and theres no way to get to b without crossing huge open sightlines. the area around a is so huge and open, and the T's have control of it from the very start.
Squidski Jan 14, 2019 @ 7:23pm 
Hello, I recently played a match of your map in the Mapcore Hub, and I think you should know that the staircase right in front of A is not solid to grenades. They can go right through it both ways
gntr  [author] Nov 9, 2018 @ 6:04am 
Thank you for your feedback @Bhoppi ! Just uploaded a fix for this bug, v1.15.1
Bhoppi Nov 8, 2018 @ 6:05am 
Nice update, but the flag and the pole are black in my computer.
gntr  [author] Aug 19, 2018 @ 3:58pm 
v1.12
-Added slope clip brushes around benches on BSA, to step on them instead of getting stuck
-Remove clip brushes on pots on BSA, and moved them in a way that makes players that crouched on top of it more visible
-Removed collisions on some ceiling props in the underground areas, since we could knock our head against when jumping
-Fixed an issue where player could plant bombs on top and under benches on BSA

-Improved lighting in "staircase room" near T-spawn
-Improved lighting in "storage room" near CPB
-Fixed some rendering distance issue with some static props
-Added a gate in an alley in mid
-Replaced textures in CPB room
-Improved look of some house facades
-Added tire tracks on road in certain areas
-Fixed a shading issue in room that leads to BSB, CT-side
-Fixed some shadowed "black surface" issue on certain brushes
-Fixed an issue where a sign near CT-spawn had mirrored lettering on one side