rFactor 2
214 oy
Le Grand Circuit 1967
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Track: Road Course
Description: Historic
Dosya Boyutu
Gönderilme
Güncellenme
395.371 MB
27 Kas 2017 @ 4:16
12 Eyl 2020 @ 23:13
3 Değişiklik Notu ( görüntüle )

İndirmek için abone ol
Le Grand Circuit 1967

Açıklama
Based on a classic French endurance race from 1967.

2020-09-13: graphical update and minor changes to road surface.

2019-10-24: some adjustments to textures and materials, some minor mesh improvements, some minor adjustments to some corner cambers, and increased garages/grid to 62 cars.

This project is not yet complete, so please do not expect polished graphics.

Scratch-made by woochoo, with authorised reuse of some buildings and props from Virtua_LM.
LGC 1967 Credits/Thanks:
Virtua_LM, MonSum, textures.com, rlong, A13, Rantam, vivemclaren, David Wright, bink

For related content, please see:
Howston G4 1967 Endurance Carset: http://steamcommunity.com/sharedfiles/filedetails/?id=1213554944
Cobra 1954 Endurance Carset: http://steamcommunity.com/sharedfiles/filedetails/?id=1213604700

For more info, please see the official forum thread: https://forum.studio-397.com/index.php?threads/le-grand-circuit-1967-in-association-with-vlm.53616/
47 Yorum
TheRealJuralumin 13 Ağu @ 6:57 
I fixed it! I added

RearFlapZoneSessions=0
RearFlapNoZonesAllowed=1

to All Tracks & Cars_10.rfm and now it works perfectly :steamhappy:
woochoo  [yaratıcı] 13 Ağu @ 5:52 
yep, it's implemented for a planned update, but work has been slow unfortunately
TheRealJuralumin 13 Ağu @ 5:09 
The track needs rear flap support added so the wing on the "Chapell Auto" works. I noticed it's not setup in the gdb file for the track
woochoo  [yaratıcı] 11 Ağu 2021 @ 20:04 
Thanks. Glad you're enjoying it. Sorry I can help with the cars crashing in pit lane though. There might not be anything you can do except run without pit stops if it's causing that much trouble. I might make an extra version with a lower pit speed limit next time
Bails MacKenzie 2 Ağu 2021 @ 5:32 
Gotta say I'm a big fan of the track and your mods, only thing that keeps me in RF2 most times. Only issue is with the pitlane itself, AI just keeps steamrolling into each other at max speed, any tips to fix or do I just run without pitstops?
Ralle 11 May 2021 @ 5:51 
Hey woochoo (and all involved),
love the track-mod (and the 66/67 car-mod!). Having the time of my life here! I even dont like historic racing that much and still my good old wheel is running hot here. Thank you all for making these awesome mods and enriching the rfactor 2 experience. I'm sure with these mods i will surpass the 1000h mark in rfactor 2 in no time.
woochoo  [yaratıcı] 7 Ara 2020 @ 1:41 
Thanks,
I don't know exactly where all the flaggers should be, particularly on the straight. Perhaps they should be behind the fence. I don't think they had any safety huts.
You should be able to add 62 cars. I don't know why that wouldn't be working.
The AIW might not be perfect, but it is also difficult to get it to work with fast, lower grip cars in some places just because of how the ai system is. It's sometimes difficult to balance slow/fast/crashing results on this track
Wolke 5 Ara 2020 @ 10:24 
Good work! Looks funtastix. These flag guys on the straight - sure they stood there in the open ? ;)


i can only choose 44 cars - shouldn't that be 62 ?

The AI is a bit to often going off track, i am trying a mixed grid with 917K, Lolas and Howston/Gr6
woochoo  [yaratıcı] 14 Haz 2020 @ 3:01 
Glad you're enjoying it Campa. The usual advice is to request the pit stop before pitting if there is no pit wall at a track, but it sounds like you're doing that already. Sometimes the red pit arrows are hard to see for some people in some circumstances. I don't have any other ideas, sorry
Campa 13 Haz 2020 @ 7:08 
I'm enjoying this circuit sooo much these days! ...the only thing is about pit stop! I ask the pit stop along the lap, but when I get to Pits...I don't see the spot where to stop at...!