rFactor 2

rFactor 2

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Le Grand Circuit 1967
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Track: Road Course
Description: Historic
File Size
Posted
Updated
395.371 MB
Nov 27, 2017 @ 4:16am
Sep 12, 2020 @ 11:13pm
3 Change Notes ( view )

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Le Grand Circuit 1967

Description
Based on a classic French endurance race from 1967.

2020-09-13: graphical update and minor changes to road surface.

2019-10-24: some adjustments to textures and materials, some minor mesh improvements, some minor adjustments to some corner cambers, and increased garages/grid to 62 cars.

This project is not yet complete, so please do not expect polished graphics.

Scratch-made by woochoo, with authorised reuse of some buildings and props from Virtua_LM.
LGC 1967 Credits/Thanks:
Virtua_LM, MonSum, textures.com, rlong, A13, Rantam, vivemclaren, David Wright, bink

For related content, please see:
Howston G4 1967 Endurance Carset: http://steamcommunity.com/sharedfiles/filedetails/?id=1213554944
Cobra 1954 Endurance Carset: http://steamcommunity.com/sharedfiles/filedetails/?id=1213604700

For more info, please see the official forum thread: https://forum.studio-397.com/index.php?threads/le-grand-circuit-1967-in-association-with-vlm.53616/
47 Comments
TheRealJuralumin Aug 13 @ 6:57am 
I fixed it! I added

RearFlapZoneSessions=0
RearFlapNoZonesAllowed=1

to All Tracks & Cars_10.rfm and now it works perfectly :steamhappy:
woochoo  [author] Aug 13 @ 5:52am 
yep, it's implemented for a planned update, but work has been slow unfortunately
TheRealJuralumin Aug 13 @ 5:09am 
The track needs rear flap support added so the wing on the "Chapell Auto" works. I noticed it's not setup in the gdb file for the track
woochoo  [author] Aug 11, 2021 @ 8:04pm 
Thanks. Glad you're enjoying it. Sorry I can help with the cars crashing in pit lane though. There might not be anything you can do except run without pit stops if it's causing that much trouble. I might make an extra version with a lower pit speed limit next time
Bails MacKenzie Aug 2, 2021 @ 5:32am 
Gotta say I'm a big fan of the track and your mods, only thing that keeps me in RF2 most times. Only issue is with the pitlane itself, AI just keeps steamrolling into each other at max speed, any tips to fix or do I just run without pitstops?
Ralle May 11, 2021 @ 5:51am 
Hey woochoo (and all involved),
love the track-mod (and the 66/67 car-mod!). Having the time of my life here! I even dont like historic racing that much and still my good old wheel is running hot here. Thank you all for making these awesome mods and enriching the rfactor 2 experience. I'm sure with these mods i will surpass the 1000h mark in rfactor 2 in no time.
woochoo  [author] Dec 7, 2020 @ 1:41am 
Thanks,
I don't know exactly where all the flaggers should be, particularly on the straight. Perhaps they should be behind the fence. I don't think they had any safety huts.
You should be able to add 62 cars. I don't know why that wouldn't be working.
The AIW might not be perfect, but it is also difficult to get it to work with fast, lower grip cars in some places just because of how the ai system is. It's sometimes difficult to balance slow/fast/crashing results on this track
Hasenbein Dec 5, 2020 @ 10:24am 
Good work! Looks funtastix. These flag guys on the straight - sure they stood there in the open ? ;)


i can only choose 44 cars - shouldn't that be 62 ?

The AI is a bit to often going off track, i am trying a mixed grid with 917K, Lolas and Howston/Gr6
woochoo  [author] Jun 14, 2020 @ 3:01am 
Glad you're enjoying it Campa. The usual advice is to request the pit stop before pitting if there is no pit wall at a track, but it sounds like you're doing that already. Sometimes the red pit arrows are hard to see for some people in some circumstances. I don't have any other ideas, sorry
Campa Jun 13, 2020 @ 7:08am 
I'm enjoying this circuit sooo much these days! ...the only thing is about pit stop! I ask the pit stop along the lap, but when I get to Pits...I don't see the spot where to stop at...!