rFactor 2

rFactor 2

241 ratings
Le Grand Circuit 1967
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Track: Road Course
Description: Historic
File Size
Posted
Updated
624.686 MB
Nov 27, 2017 @ 4:16am
Oct 29, 2025 @ 6:49pm
4 Change Notes ( view )

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Le Grand Circuit 1967

Description
Based on a classic French endurance race from 1967.

2020-09-13: graphical update and minor changes to road surface.

2019-10-24: some adjustments to textures and materials, some minor mesh improvements, some minor adjustments to some corner cambers, and increased garages/grid to 62 cars.

This project is not yet complete, so please do not expect polished graphics.

Scratch-made by woochoo, with authorised reuse of some buildings and props from Virtua_LM.
LGC 1967 Credits/Thanks:
Virtua_LM, MonSum, textures.com, rlong, A13, Rantam, vivemclaren, David Wright, bink

For related content, please see:
Howston G4 1967 Endurance Carset: http://steamcommunity.com/sharedfiles/filedetails/?id=1213554944
Cobra 1954 Endurance Carset: http://steamcommunity.com/sharedfiles/filedetails/?id=1213604700

For more info, please see the official forum thread: https://forum.studio-397.com/index.php?threads/le-grand-circuit-1967-in-association-with-vlm.53616/
52 Comments
Oct 30, 2025 @ 2:43pm 
THX for the update !
Oct 29, 2025 @ 11:46pm 
Great update thank you. Love this track with the Porsche 917.
woochoo  [author]
Oct 29, 2025 @ 7:07pm 
Updated to v0.86!
- Includes fix to T1 cut track (entirely new AIW).
- Rear-flap/DRS availability.
- Basic addition of PBR shaders to track surface.
- Allows pitting if the car strays out of pit lane before the pit box (requires re-requesting).

The AI may still crash into each other in the pits if there is traffic. I can't seem to fix it without adding a pit speed limit (eg 100kph or lower)

See "change notes" section for more changes
Sep 21, 2025 @ 3:37pm 
This is a nice track, thanks so much for sharing. This kind of Le Mans version always beats the more modern versions i feel.
May 23, 2025 @ 7:03am 
Hi woochoo, you get a random "cut track" warning and safety points deduction when you go through the Dunlop corner on the start/finish straight. Even though you stay inside the white lines.
Can you fix that please?
Aug 13, 2024 @ 6:57am 
I fixed it! I added

RearFlapZoneSessions=0
RearFlapNoZonesAllowed=1

to All Tracks & Cars_10.rfm and now it works perfectly :steamhappy:
woochoo  [author]
Aug 13, 2024 @ 5:52am 
yep, it's implemented for a planned update, but work has been slow unfortunately
Aug 13, 2024 @ 5:09am 
The track needs rear flap support added so the wing on the "Chapell Auto" works. I noticed it's not setup in the gdb file for the track
woochoo  [author]
Aug 11, 2021 @ 8:04pm 
Thanks. Glad you're enjoying it. Sorry I can help with the cars crashing in pit lane though. There might not be anything you can do except run without pit stops if it's causing that much trouble. I might make an extra version with a lower pit speed limit next time
Aug 2, 2021 @ 5:32am 
Gotta say I'm a big fan of the track and your mods, only thing that keeps me in RF2 most times. Only issue is with the pitlane itself, AI just keeps steamrolling into each other at max speed, any tips to fix or do I just run without pitstops?