Total War: ATTILA

Total War: ATTILA

178 ratings
Age of Charlemagne: Imperator Romanum
 
Rate  
Favorite
Favorited
Unfavorite
Tags: Mod, Overhaul
File Size
Posted
0.000 MB
Nov 19, 2017 @ 9:38am
1 Change Note ( view )
You need DLC to use this item.

Subscribe to download
Age of Charlemagne: Imperator Romanum

Subscribed
Unsubscribe
Description
DO NOT SUBSCRIBE, DOWNLOAD FROM GOOGLE DRIVE LINK:
https://drive.google.com/open?id=1DP0MLG8EtqftP_FU6q7K-QyWHStkb8Dx

This is a little side project I've been working on to make everything in the Age of Charlemagne DLC much more historically accurate. I have spent alot of time researching the life of Charlemagne and what his empire was like and I have tried to change as much of the vanilla game as possible to match what the historical reality was like. The overhaul includes:

- All vanilla units, generals and faction leaders have been reskinned according to what they most likely looked like at the time. I have used several very good sources, including contemporary descriptions and art, and come up with a very different look from what the vanilla game offered. Thanks to beautiful models from the 1212 team, FOTE team, Hadrien and Drama belli you will get a whole new look at how the warriors of this time period equipped themselves.
- All vanilla units have had their combat stats rebalanced to create a brand new combat system based on my historical research. Mid tier infantry now are very solid as defensive units but are not effective as attackers. Christian and muslim levies are basically farmers and city folk who will flee at the first opportunity while the more barbarian faction's lower tier troops are hardier woodsmen and hunters who put up a fight. The turning point comes when the christian and muslim factions build up their infrastructure and can train their professional and heavily armed soldiers. However, the historical pricing for paying for these troops was extremely expensive, almost 44 golden solidi per man ($85,800) or nearly $14 million to equip a 160 man armored cavalry squadron. Which takes us to the economic overhaul.
- The primary sources of income will now come from the Church and the farming system, this will recreate the basic pillars on which the european feudal system which was beginning to be developed during this time. Building monasteries, churches and estates will now offer major economic bonuses which help to pay for the extremely expensive tier 2 and 3 units which recreates how clergymen and landowners were relied on by charlemagne to provide him with the real soldiers of his army. This gives an advantage to the christian factions but it is balanced by their lower tier units inability to fight.
- I have recreated the diverse cultural and ethnic nature of the Carolingian army by adding units for each of the various kingdoms comprising their empire. Now you can recreate the real carolingian army by having contigents of lombards, gascons, aquitainians, provencals, septimanians, alemanians, bavarians, neustrians, bretons and burgundians.
- All factions, units and cities have been renamed to match the contemporary language and spelling of the time period.
- Thanks to the Ancient Empire team, Christmas Sandwich and Melcor the UI has been overhauled to provide a new feel that matches the historical setting's interesting mix of ancient rome developing into early medieval styles including new flags and faction banner colors.
- The campaign map has been edited to provide a more historically accurate starting situation. There are now 12 turns per year which really allows you to play the game at a pace more similar to how the lords at the time would live and fight. Charlemagne or Karl as he was known now inherits a basic carolingian army from his father at game start as he deals with the aquitainian and gascon uprising. War with the Saxons didnt begin until 772 so there is peace on the eastern borders but relations are poor. The Saxon tribes starting positions have been updated to reflect their historical locations and their starting settlement fortifications have been strengthened so you will now get a much more historically accurate recreation of the Saxon War. The fortifications of the cities across europe that had maintained their roman walls have also been strengthened to reflect this, which leads to the next update of the fortification models.
- Much of the settlement walls and tower models have been changed to make them look more historically accurate. Now you will see massive roman walls and towers guarding the old roman cities and the weird looking stone towers in lower tier settlements have been replaced with wooden watch towers.
- Also changed the archery element of the game, christian factions archer units now only have 50 men total. The massed archery they had in vanilla just simply didnt exist during this time period, it really started to get going around the 11th century and was one of the new military technological advances that William the Conqueror used to give him an advantage over the anglo saxons. It also helps give the pagan and muslim factions more of a historical edge since they relied on archery much more than the franks or anglo saxons during this time period.
-Updated Faction Mission for Charlemagne, now you must reform the ancient Roman Empire and your faction name will change to the Romanum Imperium.
- Apart from all that I have also added in a lot of little gameplay mods like longer fires, stronger walls, double garrisions, better Campaign and Battle AI and many others that I feel add to the overall Historicity of the project.

DO NOT SUBSCRIBE, DOWNLOAD FROM GOOGLE DRIVE LINK:
https://drive.google.com/open?id=1DP0MLG8EtqftP_FU6q7K-QyWHStkb8Dx

Installation Instructions:
Download
Get the Imperator.pack file and place it in your Attila Data Folder
Start the game and in the mod manager make sure Imperator.pack is the only mod selected
Popular Discussions View All (2)
1
Sep 20 @ 6:02am
Atilla crashes on launch
KingMoogoe
0
Jan 19 @ 12:28pm
Can anyone re up load to a different link?
Pharaoh
< >
202 Comments
LukeSkyrata Nov 12 @ 3:19pm 
I also have an issue with the game remaining vanilla, even with the mod definitely enabled and installed correctly. There is no new background, no changes to the faction leaders, the rosters, anything.
Big Boss  [author] Oct 15 @ 8:49am 
Working on an update for this that is even more historically accurate! Should be ready in a couple weeks
Big Boss  [author] Sep 20 @ 4:46pm 
Ya if you want to know if the mod is enabled properly it should look like it does in the preview
RoWar Sep 20 @ 4:05pm 
How do you know that it's Vanilla? In the campaign preview of AoC you can see the faction leaders; have they changed? Does Charlemagne hold a sword instead of a bird?
Madvillain Sep 20 @ 10:24am 
Hi. I have downloaded your mod, put the pack file in my data folder, activated it in the launcher (alone) and it still doesn't work. When I try a new campaign I only get vanilla campaign. Can you help me ? I really want to try your mod.
KingMoogoe Sep 2 @ 8:22pm 
Ahh my internet was cutting out when i would leave it to download and not compleate it.
I have it all fixed now. sorry for the troble i gave you =)
KingMoogoe Sep 2 @ 7:39pm 
Yea from the link you put
Big Boss  [author] Sep 2 @ 3:51pm 
Did you download it from google drive? Make sure you are unsubscribed and the only pack file enabled is the one you downloaded from google drive
KingMoogoe Sep 2 @ 3:32pm 
What is the size of the pack. mine says 3.19 gb

Is that correct considering the file is 18 gb?
KingMoogoe Sep 2 @ 2:22pm 
Yea it does. I when I tried launching through "contunue campaign" but it loaded about half way then crashed again.