Darkest Dungeon®

Darkest Dungeon®

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The Shrapnel - Class Mod
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Class Mods: New Class
File Size
Posted
Updated
13.889 MB
Nov 17, 2017 @ 1:04pm
Apr 5, 2019 @ 2:48pm
33 Change Notes ( view )

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The Shrapnel - Class Mod

In 1 collection by Muscarine
Muscarine's Class Mods
19 items
Description
WARNING - THIS MOD FEATURES MILD NUDITY

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1.Description
2.Known Issues
3.Credits and Permissions
4.Changelog


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1.Description
-----------------

Once a Raider and one of Vvulf's favorite mistress, The Shrapnel met her end during an excursion against the hamlet's militia.
At the time fascinated by the Brigand's Pounder technological marvel, your Ancestor recovered her, half dead, and used her body as an attempt to fuse man and machine.
She eventually escaped with her life, but years later she's back for his head.

The Shrapnel is a backline AoE specialist heavily relying on marks.
Her weapon requires frequent reloads you have to pay for, so be careful with your supplies and don't burn ammo for nothing.

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2.Known Issues - FAQ
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//Ammo Packs / Reloads
> Shrapnel's Expunge requires you to pop an Ammo Pack in order to become usable.
This solidifies her role as an AoE class with S tier access to marking. If you want single target burst damage on top of this, it will cost you money.

//Vent - Overclocking : AT THE VERY LEAST READ THIS
> Don't end your turn ~
Use these skills or Shrapnel's efficiency takes a nose dive.

//No shared camping skills ?
> No, Shrapnel hates everyone.

//5 skills ?
> Once you transform her you can't turn back until the combat ends.
That comes with UI limitations and more particularly move skill pushing the ability to pass your turn out of the UI.
Haven't got around to find a trick around this yet, it looks weird but that's the only real problem.

//CC Trinket Set
> http://steamcommunity.com/sharedfiles/filedetails/?id=1203644800

//Boobs
Sorry, no fake internet points for whinning on steam forums
> no nipples here http://steamcommunity.com/sharedfiles/filedetails/?id=1203644445

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3.Credits and Permissions
-----------------

Copyright 2017-2019 Adrian Silvera. This item and its content are not authorized for posting on Steam, except under the steam account Muscarine @ https://steamcommunity.com/profiles/76561197984892423


All original assets by me @ http://muscarine.org
Darkest Dungeon and everything Darkest Dungeon related is entirely the property of Red Hook Studios.
Red Hook is not responsible if this mod ends up damaging your game.

Thanks to Clair De Lune @ http://steamcommunity.com/id/TPLuna/myworkshopfiles/?appid=262060
For her help with some coding subtleties ~

The Shrapnel mod spotlight with commentary by gamingking1 @
https://www.youtube.com/user/gamingking1

Dialogues :
Alrin wrote all the dialogues for The Shrapnel, read more of his work @
https://fiction.live/user/alrin/stories
And don't forget to thank the writers ~
Schinese by rainforest.white

SFX from the excellent PS2 tactical Ring of Red, Konami @ https://www.konami.com/en/ All rights reserved.

If you plan to do anything with this mod you must ask me and be granted my permission first.
You may contact me here : http://www.nexusmods.com/darkestdungeon/users/330348/?

- Wanna see modded DD streams ?
> Element Five's Modded Darkest Dungeon streams @
https://www.twitch.tv/elementfive
> Baron's Darkest Dungeon streams @
https://www.twitch.tv/rivalcastmedia

Have fun ya all, and thank you for 1000+ Subscribers ♥

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4.Changelog - important changes only -
-----------------
#1.2b
> Fixed refreshing skills for Endless

#1.2a
> Walk animation retake

#1.2
> CoM compatibility & balance :
- Crit effect: +2 SPD (2 rds)
- CRT from 3/3.5/4/4.5/5% to 5/6/7/8/9%
- Ammo packs are now only tied to Expunge. No Ammo Packs, no Expunge.
- Expunge DMG modifier vs mark from 60/65/70/75/80 to 70/75/80/85/90
- Fragmentation CRT debuff from 2/2/3/3/4 to 6/7/8/9/10
- No more Accuracy uptime on the rest of her kit.
- Conversely, Shrapnel is now much more dependent on marks.
- Enabled Shrapnel moving 1/1 because of endless
- Small scaling buffs across the board


I do not give my permission to anyone to port any of my mods - Fawn, Hollow, Offering, Tusk, Hood, Shrapnel, Fool - to Darkest Dungeon 2, in any way, shape or form
281 Comments
Jenek Sep 11 @ 11:48am 
Just a heads up; the provisions screen is not properly aligned with the scouting chance text and the stage area text on top item selection for buying stuff.
Makereth Jul 24 @ 7:14am 
@Muscarine, would it be alright to make Black Reliquary patches for your classes?
Muscarine  [author] Jul 19 @ 5:57pm 
No personal attacks against Clair please and thank you

Let this topic die
kennyzxc Jul 19 @ 6:43am 
@Glascow i could be wrong but there was an issue between the creator of the Fool class mod and someone who worked with them. which lead to the creator announcing that it would be removed from steam, due to frustrations. if you still have the files you can still play with the class.
Glascow May 15 @ 6:08am 
What happened to The Fool?
clit_eastwood Apr 14 @ 10:29am 
I like how this mod sort of implies the ancestor invented cartridge ammunition.
BragCrib Mar 1 @ 5:27pm 
also not really expecting an answer considering the last comment was from 2022, but what happened to the fool?
BragCrib Mar 1 @ 5:21pm 
So I didn't read the actual description, and I figured "oh cool dakka character" but then her fucking arm became a gun

long story short: my immersion is broken, 10/10
yeezai2020 Jun 13, 2022 @ 2:46am 
why 10 week oso no come out ?
friendly skeleton Jan 8, 2022 @ 4:58pm 
Not sure if this is a bug or if I'm just missing something, but when I use Overclocking to open a fight, I take 12 stress instead of 2. As much as I love the character's design and complexity, this has sort of rendered her unusable for me, as it's too heavy a penalty for what should be a skill you use to open nearly every fight! Wondering if this is a known issue?