RimWorld

RimWorld

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[RF] Wild Cultivation [b18]
   
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Nov 16, 2017 @ 8:03pm
Dec 23, 2017 @ 9:57am
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[RF] Wild Cultivation [b18]

Description


Blur the lines between wild and cultivated plants! "Wild Cultivation" allows you to cultivate a variety of plants formerly found only in the wild, and adds wild generation of most of the plants that previously could only be cultivated.

Plants which can now be found naturally include corn, haygrass and smokeleaf (most commonly, but not exclusively, found in arid shrubland biomes), daylilies, devilstrand and hops (most easily found in boreal forests), psychoid plants (least uncommon in deserts), cotton, potatoes and roses (most readily discovered in temperate forests), and rice (most easily obtained from tropical rainforests and swamps).

The ability to find these plants in the wild provides a few extra resource options in the early game, and also allows those using the "Seeds Please!" mod a chance to obtain seeds for plants they might otherwise not be able to grow.

"Wild Cultivation" also allows you to cultivate cacti (both pincushion and saguaro), agave, astragalus, clivia, brambles, bushes, low shrubs and grass, all of which could formerly only be found in the wild, as well as glowstools, agarilux mushrooms and bryolux, which otherwise can only be found naturally within caves.

You can also now create growing zones on any terrain that's not completely infertile. This doesn't allow you to grow plants on ground that's not fertile enough to support them, of course. The change is primarily intended to allow you to create growing zones on sand for cacti.

The mod also adds a very small chance of finding raspberries or wild healroot in tropical rainforests and swamps, where otherwise they don't exist.

Finally, "Wild Cultivation" adds one new type of flower, the geranium. Geraniums are functionally identical to daylilies, and in fact the geranium graphic is simply a recolored version of the daylily graphic. I just wanted a purple flower in the game, to add a bit more variety to garden colors.

- Rainbeau Flambe (dburgdorf)

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Cultivated Plant Notes:

Agave grows more slowly and has a lower yield than in vanilla, to prevent it becoming a "superplant" when cultivated. It also takes a bit more work to sow and to harvest than most other plants, though it doesn't take as much work to harvest as it does in vanilla.

Cultivated saguaro cacti grow more slowly and yield less wood than wild cacti, in order to put their wood production capability on a par with that of other trees.

Glowstools, agarilux mushrooms and bryolux will all die if exposed to light, so be sure to grow them in enclosed spaces. The cultivated fungi all require reasonably fertile soil, and thus, can't be grown on sand, even though their natural counterparts can sometimes be found in sand. However, cultivated fungi mature faster than their natural counterparts. Additionally, agarilux mushrooms, due to their large size, require extra space, just as do trees and saguaro cacti.

Cultivated brambles are denser than natural brambles, and thus slow movement more, nearly as much as does chokevine.

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Compatibility:

You should be able to add "Wild Cultivation" to an existing saved game without trouble, but removing it from a game in progress will almost certainly cause problems.

"Wild Cultivation" changes a few vanilla plant definitions, but mostly just adds new definitions. So while it might conflict with other mods that alter vanilla plants, it also might not. And generally speaking, any such conflicts which do arise probably won't even be noticeable. For the record, it should be fully compatible with "Vegetable Garden."

If you're using "Vegetable Garden," "[T] Expanded Cloth," or another mod that alters the harvest of cotton, "Wild Cultivation" will automatically adjust the harvest of wild cotton to match it.

"Wild Cultivation" is fully compatible with "Seeds Please!" If you have that mod installed, the wild versions of various plants will drop seeds which can be used to grow their cultivated counterparts.

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Credits:

The mod utilizes Pardeike's "Harmony Patch Library." (No additional download is required, as the library is included with the mod.)

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License:

If you're a modpack maker and want to include "Wild Cultivation" in your pack, or if you're a modder and want to use "Wild Cultivation" as the basis of a derivative mod, please feel free to do so. I ask only that you let me know about it.

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The Ludeon forums discussion thread for my mods can be found here[ludeon.com].

If you have any (helpful) suggestions for improvement, please let me know!

My mods are free, but if you'd like to buy me a Dr Pepper[ko-fi.com], I wouldn't complain.
72 Comments
E-Claire  [author] Oct 3, 2018 @ 9:16pm 
Space Oct 3, 2018 @ 2:26pm 
I dont think im going to be using seeds please this go around but wild cultivation is a must for meeeeeeee!!!!!!
viirinsoftworks Oct 3, 2018 @ 8:01am 
Once this and SeedsPlease get to b19, I think I'll have everything!
Space Oct 2, 2018 @ 11:01am 
I love you ... lol
E-Claire  [author] Oct 2, 2018 @ 10:57am 
OK, OK. I'll get to it. ;)
Jaxx - pshoooo Oct 2, 2018 @ 10:31am 
hope to see an update to this :)
Space Oct 2, 2018 @ 10:15am 
This is one of my top 10 favorite mods I hope he updates it.
Cinericius Sep 18, 2018 @ 2:29pm 
I hope this mod makes a return, my naked brutality runs will be a little funner making the guys forage and hunt for their food a while.
lilairen Sep 16, 2018 @ 11:35am 
I hope you decide to update this one, Rainbeau, while you're picking up old ones, though I'm still waiting on Seeds Please. ;)
Shhhush Sep 10, 2018 @ 8:29am 
I miss this mod. Any interest in updating?