Space Engineers

Space Engineers

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Star Wars - Imperial II Star Destroyer
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Type: Blueprint
Etiquetas: ship, safe, large_grid
Tamaño
Publicado el
Actualizado el
69.352 MB
13 NOV 2017 a las 14:52
16 FEB a las 16:12
11 notas sobre cambios ( ver )
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Star Wars - Imperial II Star Destroyer

En 2 colecciones creadas por sauron2012
Star Wars
109 artículos
Star Wars - Galactic Empire
25 artículos
Descripción
Produced by Kuat Drive Yards, Imperial II Class Star Destroyer is most popular capital ship unit in service of Galactic Empire navy. A symbol of the Empire's military might, the Imperial Star Destroyer carries devastating firepower and assault forces anywhere in the galaxy to subjugate opposition. A single Star Destroyer can overwhelm an entire planet with its capacity and cargo that lasts up to 6 years of heavy siege.
Imperial II (known also as Mark II) was late version produced since Battle of Yavin 4 until end of the Galactic Empire. More armored, with replaced heavy armament, Imperial II was very excellent upgrade compared to old Imperial I version.

"Maximum firepower! Fire!" - Imperial Admiral

This ship use mutligrid hinge technique to make hull as much accurate as possible. Because it's mass and mutligrid body, it cannot acces planet gravity. Make sure to keep Destroyer at orbit, while using shuttle to acces surface.

How to spawn
---------------------------------
1. Click F10 in game
2. Search Blueprint
3. Spawn it clicking LMB in your world

Any mods?
-----------------------------------
No mods used in this build.

Some informations
-----------------------------------
Weapons - Yes, 8x Heavy Octuple Artillery Turret + 8x Assault Cannon Turret
Blocks - 105 356
PCU - 203 990
Mass - 44838980.00kg (44838 Tons)
Size - 535m
Life support systems - Yes
Survival ready - Yes
Max test Gravity - Ship cannot acces planets. Space only.


May the Force Be with You!
182 comentarios
sauron2012  [autor] 16 MAR a las 20:45 
TIE Dagger is already on my workshop:

https://steamcommunity.com/sharedfiles/filedetails/?id=3261714713

Xyston for me doesn't exist. I hate it, everyone hate it. It has faked out size and most lazy design I ever seen in my life and I will never build it because its just normal ISD with gun in hangar. I overall wish Episode 9 never existed.

But TIE Dagger was cool. And was put out of Legends so it had right to exist. Unlike Xyston. Let it die being forgotten.
Joker 16 MAR a las 20:34 
how to get a Xyston class star destroyer and some TIE/Dagger ?
sauron2012  [autor] 28 FEB a las 14:38 
This situation appears when you dont have required DLC's. In comments below I already stated this blueprint shows incorrect amount of DLC's so I recommend to have them ALL.
LexieSama 28 FEB a las 14:34 
I have a problem with the ship where I can't control it, because it constantly says "Someone else is using the ship", even though I am the only one
sauron2012  [autor] 16 FEB a las 16:13 
Imperial II SD Quality of Life update is out. :GalacticEmpire:
sauron2012  [autor] 6 FEB a las 16:05 
They are auto-programmed to target enemy ships.
There is also second toolbar for every single Turbolaser turret manual control.
Lucifig 6 FEB a las 15:58 
How do you control the main "turbolasers"? All I can control is the first one but id like them to ai target enemy ships anyways
sauron2012  [autor] 17 SEP 2024 a las 15:14 
Honestly I have no idea either which one I used. I have them all and I dont pay attention on what blocks I use.
HydraulicBible 17 SEP 2024 a las 15:06 
i can assume, can you list them if thats aight
i just dont wanna wast money on dlc's i dont need
sauron2012  [autor] 17 SEP 2024 a las 1:43 
Ship require almost all DLC's, but because multiple-grid it doesnt show every required on workshop page.