625 ratings
20+ Unit Garrison Fix
Tags: Mod, Campaign
File Size
0.036 MB
Nov 13, 2017 @ 2:11pm
Nov 9, 2018 @ 6:41am
7 Change Notes ( view )

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20+ Unit Garrison Fix

Though Garrison priority is officially "fixed" now, CA weights all cavalry very lowly. Therefore a unit of demigryphs will be replaced by a unit of spears, and a unit of dragon princes by a unit of bowmen. This mod treats each cavalry unit independently according to its power level so you won't see high-tier cav being replaced by low tier infantry.

This is a simple fix so that, when garrison sizes exceed 20, you don't lose your best troops first. For instance, currently a unit of goblins replaces the garrison warboss or the giant. Or a unit of spearmen replaces the steamtank in the garrison. To word that differently, currently the game keeps your 20 WORST troops instead of your 20 BEST troops in the cases where your settlement and building garrisons exceed 20 units. This no longer happens with this fix.

But this fixes that at least. And it should be compatible with almost everything. Saved games will need to hit "End Turn" once to have the effects take hold.

Sadly this does not allow you to have more than 20 units in a garrison, it just ensures you'll have your 20 best ones.

Other mods I've made for TW2
Offices Enhanced
Faster End Turns (Reduced AI Diplomacy Offers)

Popular Discussions View All (1)
Nov 17, 2017 @ 3:44am
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Bakufun Feb 11 @ 4:32am 
screaming skull catapults are replaced with skeleton bowmen in lahmia playing as tomb kings. unfortunately this mod doesn't fix that.
Xerxes_Break Feb 9 @ 11:45pm 
it is definitly compatible with the tier 4 minor settlement mod
no idea about SFO though
Zuzzurellus Jan 22 @ 8:58am 
Is this compatible with SFO, and/or with the Tier 4 minor settlement mod? It seems to crash my game on start... Thanks for checking it out.
Dumbledood Dec 15, 2018 @ 9:37am 
Hey, is this going to work with the coast beta? If not, do you think you'll update it before it goes out of beta?
Maximus Nov 29, 2018 @ 6:03am 
Agreed with Doggfather, casters of several factions seem to stack up in the garrison depending on the buildings. If you could limit this to 1 for each garrison it would be great.

It would be even greater to turn buildings that provide additional casters to increase the caster's rank.
Tha Doggfather Nov 10, 2018 @ 3:52pm 
Hello. Do you think you could tweak the priority values on dark elf Sorceresses, and other spellcaster heroes, and set them to the minimum in garrisons? The default lvl 1 garrison heroes all come with no spells other than a single one, and with no skills or anything leveled, so they're less useful in melee than a T1 infantry unit like Spearmen or Bleakswords. Thank you
aannkklles Nov 9, 2018 @ 12:46pm 
Thanks so much!!!! :steamhappy:
marcus_kase Nov 9, 2018 @ 6:55am 
Thank you c",)
The Mall of America  [author] Nov 9, 2018 @ 6:43am 
marcus_kase Nov 9, 2018 @ 4:39am 
update please