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On SLI that's good news, but am I missing something? Every recent Unity based game I have fails to work with SLI, and Unity's own dev docs say exclusive fullscreen is required *and* this is disabled by default - the Dev needs to set this mode. And since most devs just run with default configuration, all these games come out with 'windowed fullscreen' as the only fullscreen option.
DSR also works in windowed mode, but the catch is you have to set the desktop resolution to the virtual resolution. A handful of games do this and then switch your desktop back to its normal resolution when you alt+tab. I don't think any of them do that in order to support DSR, I think the developer didn't know that window dimensions and framebuffer resolution are independent in Direct3D.